Re:Recompiler: Porting Xbox360 Executables to Windows
by nejenendn on Saturday October 14, 2017 @06:47PM
(#15474743)
By far the biggest issue would be graphics drivers, I think.
Re:Recompiler: Porting Xbox360 Executables to Windows
by microcolonel on Saturday October 14, 2017 @08:35PM
(#15475140)
Of course, you don't need to write the whole thing. Both parts (XBox 360 and PS4) are at least similar to existing Radeon GCN parts, and we have good quality open source Radeon drivers which outperform the closed ones.
Re:Recompiler: Porting Xbox360 Executables to Windows
by pandaman on Saturday October 14, 2017 @10:01PM
(#15475462)
If you want to run PC executables on PS4 and Xbox One (Xbox 360 has been made well before GCN, it's an AMD VLIW (R300 perhaps?) so I figure you mean Xbox One) you can probably make drivers from the Radeon drivers. However it does not help with running PS4/X1 executables on PC in any way other than knowing a bit about underlying hardware.
Re:Recompiler: Porting Xbox360 Executables to Windows
by microcolonel on Sunday October 15, 2017 @04:44AM
(#15476416)
My brain scrambled while trying to write One. I have trouble keeping the names straight because they called the XBox Three the XBox One. I meant the new XBox.
Re:Recompiler: Porting Xbox360 Executables to Windows
by microcolonel on Sunday October 15, 2017 @01:42AM
(#15476067)
I think I maybe misunderstood which way nejenendn was talking about. I thought nejenendn was referring to the difficulty of running Linux on a PS4/XBox One.
Re:Recompiler: Porting Xbox360 Executables to Windows
by nejenendn on Sunday October 15, 2017 @12:25PM
(#15477812)
Sorry, i was speculating on running xbox one and ps4 executables on the desktopp. Assumably microsoft would add support for xbox executables in this scenario. I don’t see Sony ever doing that; we’d need something like wine, or an actual emulator/dynamic recompiler.
I realize x86 != PC as shown by the team that ported Linux to the PS4, another x86 system that has almost no standard PC hardware in it. So I'm sure trying to run XBoxOne binaries on other x86 systems still wouldn't be trivial.