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Re:IGN acquires Humble Bundle by devbug on Saturday October 14, 2017 @01:10AM (#15470883)
Same here.

They've not been humble, indie, or a bundle for a long time.

Par for the course. Similar disingenuous commercialization is rampant through the games industry: see what Valve has done to Steam, and what major publishers have done to their titles vis monetization.

Unfortunately the games industry is floating in too much money for another crash to clean house.

Re:IGN acquires Humble Bundle by psy-q on Saturday October 14, 2017 @03:31AM (#15471181)
I think that's not really fair, only a few bundles a year are actually labeled "Humble Indie Bundle", and those do usually fit the bill and check all three boxes.

There were 13 Humble Indie Bundles since 2010 and 94 other types of bundles (not counting the Weekly Bundles). And those other types often include audiobooks, ebooks, comics etc. that one could claim are at least indie, or some indie games sprinkled in with the AAA titles.

There was also extremely commercial stuff such as the 2K bundles, but hey, it's always labeled as such.

Re:IGN acquires Humble Bundle by TeMPOraL on Saturday October 14, 2017 @06:10AM (#15471550)
I think this feeling is due to evolution. Humble Bundle started as Humble Indie Bundle, only later it turned into a brand.

It's kind of similar as with GOG, on which games are neither exclusively Good nor Old anymore ;).

Re:IGN acquires Humble Bundle by jasonkostempski on Saturday October 14, 2017 @07:52AM (#15471763)
As long as GOG keeps it DRM free, they will remain the only distributor that gets any more of my money, aside from direct, DRM-free sales by creators. Steam destroyed all rationalization I was using to be ok with DRM by locking my account for 3 weeks shortly after I opened an account.
Re:IGN acquires Humble Bundle by TillE on Saturday October 14, 2017 @12:47PM (#15472971)
I still don't really trust GOG after the whole "we're shutting down, too bad" PR stunt several years ago, but it's true they're a reliable distributor of DRM-free games which you can simply download and keep forever.
Re:IGN acquires Humble Bundle by atesti on Saturday October 14, 2017 @01:27PM (#15473166)
What happend with that PR stunt?
Re:IGN acquires Humble Bundle by maccard on Saturday October 14, 2017 @08:38AM (#15471890)
> not counting the weekly bundles

I think this was where it went downhill for me. That’s 107 bundles, plus 200 odd weekly bundles. They’re not special any more, and especially now that the bundles aren’t pay what you want, they’re pay above the average, which is higher because they hide some items behind a minimum price. It’s lost it’s allure to me, and most of my friends too.

Re:IGN acquires Humble Bundle by Certhas on Saturday October 14, 2017 @05:32AM (#15471467)
Completely agreed.

There really isn't any confusion on the website about any of that. And the book and audiobook bundles have been fantastic, too.

Re:IGN acquires Humble Bundle by SeanDav on Saturday October 14, 2017 @03:37AM (#15471191)
I have 1 major issue with Steam, you cannot share individual games in your library and play a different one yourself. If you have 200 games in your library and want to share one with your kids, you cannot play any other game at same time.

Interested to see what other criticisms you have.

Re:IGN acquires Humble Bundle by jasminz on Saturday October 14, 2017 @03:45AM (#15471207)
Actually, you can (I assume you use Family Sharing). Either you or your kids Steam client needs to go "offline" and you'll be able to play games from same collection simultaneously.
Re:IGN acquires Humble Bundle by FuckOffNeemo on Saturday October 14, 2017 @05:58AM (#15471529)
I don't believe you can, as of a few weeks ago in any case.

When you drop offline, any shared library you had access to will drop off. When changing connectivity during a session, your games terminate within 5 minutes.

Re:IGN acquires Humble Bundle by b0rsuk on Saturday October 14, 2017 @06:27AM (#15471583)
That's why I largely moved to board games. They are by definition optimized for multiplayer and finished in one seating. Dedicated servers by default. "Spawn" system like in StarCraft 1 by default (one person owns the game, everyone plays). Board games practically don't get outdated. Good ones are still widely played decades later. There's high innovation in game mechanics. Many of them aren't even turn-based. There are dexterity games and real-time games. There are games with simultaneous turns, where you only wait for the slowest player. And you get to make friends.
Re:IGN acquires Humble Bundle by apk-d on Saturday October 14, 2017 @03:49AM (#15471213)
This is assuming that the game opts into family sharing, or else you don't get to share nil.

I've been using Steam as the main means of communication with a lot of people, but these days the chat client is slow, outdated, lacking in basic features and tends to insert annoying redirections before shared links (or remove them outright when you're using a shady site like, I dunno, Google Docs). Hence I'm trying to figure out how to get everyone to migrate to discord.

Re:IGN acquires Humble Bundle by kerpl on Saturday October 14, 2017 @04:10AM (#15471258)
> Steam [...] the chat client is slow

> Hence I'm trying to figure out how to get everyone to migrate to discord.

ouch!

Re:IGN acquires Humble Bundle by apk-d on Saturday October 14, 2017 @04:55AM (#15471381)
I know why you're being sarcastic, but the Discord client DOES feel more responsive to me in daily usage. Especially if you're planning on clicking any links, which in Steam does a background API call to the Steam servers to check whether you should see the pointless redirection screen. This sometimes takes several seconds, and there's zero UI indication of what's going on. If you're impatient and you click the link several times, it will the open in multiple tabs at the same time.

Okay, the chat itself in Steam is pretty fast (unless you attempt to send an emote). The problem is, there's zero message delivery guarantees, and the client doesn't even care to inform you whether the message has been successfully sent. If you're on an unreliable internet connection, your best bet is to close and re-open the chat window to see whether the messages made it to the server in the mini chat log that shows the last 2-5 messages (that's the extent of the client's chat history feature by the way). It's an usability nightmare.

This isn't about how fast Discord is but about how bad of a job Valve is doing (I'm not even certain present tense applies here given that the chat client has essentially not received any major new features for like a decade).

Re:IGN acquires Humble Bundle by fro0116 on Saturday October 14, 2017 @08:16AM (#15471823)
The UX for Discord around group chat is also miles ahead of Steam's. Unlimited history, granular notification options with @mentions, rich media embedding, third party integrations, and seamless voice chat support (and now with video chat and screensharing to boot). Meanwhile Steam's chat client has been stagnating in terms of both features and UX for what feels like a decade.
Re:IGN acquires Humble Bundle by tachikomagenius on Saturday October 14, 2017 @01:20AM (#15470902)
They do have more than just games like e-books https://news.ycombinator.com/item?id=14791255
Re:IGN acquires Humble Bundle by jimjimjim on Saturday October 14, 2017 @01:47AM (#15470973)
i've bought far more books than games from humble
Re:IGN acquires Humble Bundle by khedoros1 on Saturday October 14, 2017 @03:16AM (#15471147)
Me too, but mostly because a couple of the book bundles had 50 or so titles. I've bought a lot more game bundles than book bundles.