Re:An open source re-implementation of RollerCoaster Tycoon 2
by janisozaur on Friday October 13, 2017 @03:39AM
(#15463838)
Hi, OpenRCT2 dev here.
We're gradually moving towards C++, compiling our current C sources as C++ is the first step. Quite surprisingly too, we discovered how shitty a C compiler MSVC is, because just changing the C code of ride drawing to C++ made a huge performance impact there.
Reportedly, GCC also benefited from the switch, but the effect was less pronounced there.
We're gradually moving towards C++, compiling our current C sources as C++ is the first step. Quite surprisingly too, we discovered how shitty a C compiler MSVC is, because just changing the C code of ride drawing to C++ made a huge performance impact there.
Reportedly, GCC also benefited from the switch, but the effect was less pronounced there.