Re:An open source re-implementation of RollerCoaster Tycoon 2
by kyberias on Friday October 13, 2017 @12:34AM
(#15463299)
C compiled with a C++ compiler.
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Re:An open source re-implementation of RollerCoaster Tycoon 2
by janisozaur on Friday October 13, 2017 @03:39AM
(#15463838)
Hi, OpenRCT2 dev here.
We're gradually moving towards C++, compiling our current C sources as C++ is the first step. Quite surprisingly too, we discovered how shitty a C compiler MSVC is, because just changing the C code of ride drawing to C++ made a huge performance impact there.
Reportedly, GCC also benefited from the switch, but the effect was less pronounced there.