Re:An open source re-implementation of RollerCoaster Tycoon 2
by sclangdon on Friday October 13, 2017 @03:18AM
(#15463770)
SDL2 has SDL_WINDOW_ALLOW_HIGHDPI, which creates the window in high-DPI mode.
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Re:An open source re-implementation of RollerCoaster Tycoon 2
by janisozaur on Friday October 13, 2017 @03:45AM
(#15463867)
I have added poor man's scaling in https://github.com/OpenRCT2/OpenRCT2/pull/2280 you can also look into the investigation lead in https://github.com/OpenRCT2/OpenRCT2/pull/2328
Re:An open source re-implementation of RollerCoaster Tycoon 2
by VMG on Friday October 13, 2017 @03:53AM
(#15463898)
Isn't there a way to preprocess the sprites and create 2x and 4x scaled versions?
Re:An open source re-implementation of RollerCoaster Tycoon 2
by janisozaur on Friday October 13, 2017 @04:03AM
(#15463928)
No, not yet, because of the way data is stored. When we move on to our own save format it will be possible, I'm sure.