News for hackers. Stuff that matters.
Re:An open source re-implementation of RollerCoaster Tycoon 2 by sclangdon on Friday October 13, 2017 @03:18AM (#15463770)
SDL2 has SDL_WINDOW_ALLOW_HIGHDPI, which creates the window in high-DPI mode.
Re:An open source re-implementation of RollerCoaster Tycoon 2 by janisozaur on Friday October 13, 2017 @03:45AM (#15463867)
I have added poor man's scaling in https://github.com/OpenRCT2/OpenRCT2/pull/2280 you can also look into the investigation lead in https://github.com/OpenRCT2/OpenRCT2/pull/2328
Re:An open source re-implementation of RollerCoaster Tycoon 2 by VMG on Friday October 13, 2017 @03:53AM (#15463898)
Isn't there a way to preprocess the sprites and create 2x and 4x scaled versions?
Re:An open source re-implementation of RollerCoaster Tycoon 2 by janisozaur on Friday October 13, 2017 @04:03AM (#15463928)
No, not yet, because of the way data is stored. When we move on to our own save format it will be possible, I'm sure.