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Re:An open source re-implementation of RollerCoaster Tycoon 2 by TylerE on Thursday October 12, 2017 @08:34PM (#15462510)
ALL of it. Even the DirectX stuff was hand-written assembly. It's the same core engine going back to the Transport Tycoon days.
Re:An open source re-implementation of RollerCoaster Tycoon 2 by duncanspumpkin on Friday October 13, 2017 @12:32PM (#15467131)
There is actually no DirectX at all in RCT2 source code. The game has its own software renderer that outputs direct to the screen buffer.