Re:TerrariaClone – An incomprehensible hellscape of spaghett...
by seanmcdirmid on Thursday October 12, 2017 @06:34PM
(#15461851)
It is often impossible to write code the first time anyways, just do it, realize your technical debt, and come back and refactor it when the better abstraction is more obvious (if any).
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Re:TerrariaClone – An incomprehensible hellscape of spaghett...
by imron on Thursday October 12, 2017 @10:57PM
(#15462988)
Compression oriented programming - https://mollyrocket.com/casey/stream_0019.html
Re:TerrariaClone – An incomprehensible hellscape of spaghett...
by seanmcdirmid on Thursday October 12, 2017 @11:53PM
(#15463155)
Sounds like gradual abstraction.
Re:TerrariaClone – An incomprehensible hellscape of spaghett...
by stevenwoo on Thursday October 12, 2017 @07:32PM
(#15462220)
Ah, but try that in an interview and see what happens.
Re:TerrariaClone – An incomprehensible hellscape of spaghett...
by seanmcdirmid on Thursday October 12, 2017 @08:14PM
(#15462423)
Interview coding skills are different from real world coding skills.
Re:TerrariaClone – An incomprehensible hellscape of spaghett...
by stevenwoo on Thursday October 12, 2017 @09:58PM
(#15462781)
Yes, sorry I was not clear. The OP was correct in stating that sometimes one just need to get started, but it's hilarious that what one does in the real world is not something that is valued in an interview where one is expected to come up with a solution and iterate on it to have it fully optimized in 45 minutes.