Re:An open source re-implementation of RollerCoaster Tycoon 2
by raimue on Thursday October 12, 2017 @06:36PM
(#15461870)
The same approach was used for OpenTTD, which is a re-implementation and extension of Transport Tycoon Deluxe, one of the other Chris Sawyer classics. When finally all graphics and sounds had been recreated, version 1.0.0 was released in 2010. Before that the original asset files were required to play the game.
Re:An open source re-implementation of RollerCoaster Tycoon 2
by kronos29296 on Thursday October 12, 2017 @08:00PM
(#15462360)
Or OpenMW which does the same thing for Morrowind (The Elder Scrolls 3). The main difference here being it runs on Linux natively and fixes tons of engine bugs that never were. They even have their own map editor for Morrowind which is just awesome.
Engines are easier compared to the assets. You only need programmers writing code (hard but easier than finding teams to work on assets)
Re:An open source re-implementation of RollerCoaster Tycoon 2
by j_s on Thursday October 12, 2017 @07:24PM
(#15462168)
$10 regular price is well spent.
http://store.steampowered.com/app/285330/RollerCoaster_Tycoo...
Re:An open source re-implementation of RollerCoaster Tycoon 2
by wungsten on Thursday October 12, 2017 @07:34PM
(#15462229)
If you want to buy the game, it regularly goes on sale for less than $2 on GOG
Re:An open source re-implementation of RollerCoaster Tycoon 2
by toomanybeersies on Thursday October 12, 2017 @08:13PM
(#15462420)
OpenTTD was like this as well for quite a while, until they had enough assets to include it in the base game.
Re:An open source re-implementation of RollerCoaster Tycoon 2
by KGIII on Thursday October 12, 2017 @08:38PM
(#15462526)
I believe there is a Doom variant with the same requirements. It requires the image and sound files.
I am not a gamer so I can't opine on the quality.
Re:An open source re-implementation of RollerCoaster Tycoon 2
by claudiulodro on Thursday October 12, 2017 @09:44PM
(#15462735)
GZDoom! It's amazing. By far my favorite game. You just need the original Doom .wad files.
Re:An open source re-implementation of RollerCoaster Tycoon 2
by khedoros1 on Friday October 13, 2017 @01:56AM
(#15463532)
All the Id Software games with engines released have that requirement. The open source game binaries basically act as drop-in replacements for the original binaries, a lot of the time.
It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.