Re:John Carmack's Keynote at Oculus 4 Live Stream [video]
by Koshkin on Thursday October 12, 2017 @03:14PM
(#15460493)
While surely being a marvel of software engineering and level design, it had nothing in common with Quake I and II. It is not my intent to be critical here, but QA3 felt like a circus, especially compared with other multiplayer shooters such as the original Unreal Tournament, which had a wonderful mysterious atmosphere to it.
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Re:John Carmack's Keynote at Oculus 4 Live Stream [video]
by wlesieutre on Thursday October 12, 2017 @05:34PM
(#15461501)
I was just playing something recently and thought "This feels like an Unreal Tournament Space Castle." Can't remember what game it was.
UT99 had some fantastic level design. Facing Worlds, Phobos, HyperBlast, Deck 16, Coret, etc.