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Re:John Carmack's Keynote at Oculus 4 Live Stream [video] by erikj on Thursday October 12, 2017 @02:48PM (#15460276)
Quake 3 Arena is still one of the best multiplayer shooters ever, so I can't agree with your statement.
Re:John Carmack's Keynote at Oculus 4 Live Stream [video] by AgentME on Thursday October 12, 2017 @05:08PM (#15461335)
It has great game mechanics, but in all other manners of design it feels like a hodgepodge of unrelated assets thrown together. Quake 1 had a similar problem early in development, but they managed to tie it together. Quake 3 didn't even bother with a true singleplayer campaign, which seems like a winning move in hindsight, but at the time it was a departure from the norm and I can't help but feel like it was a move they did out of necessity.
Re:John Carmack's Keynote at Oculus 4 Live Stream [video] by Koshkin on Thursday October 12, 2017 @03:14PM (#15460493)
While surely being a marvel of software engineering and level design, it had nothing in common with Quake I and II. It is not my intent to be critical here, but QA3 felt like a circus, especially compared with other multiplayer shooters such as the original Unreal Tournament, which had a wonderful mysterious atmosphere to it.
Re:John Carmack's Keynote at Oculus 4 Live Stream [video] by wlesieutre on Thursday October 12, 2017 @05:34PM (#15461501)
I was just playing something recently and thought "This feels like an Unreal Tournament Space Castle." Can't remember what game it was.

UT99 had some fantastic level design. Facing Worlds, Phobos, HyperBlast, Deck 16, Coret, etc.

Re:John Carmack's Keynote at Oculus 4 Live Stream [video] by failrate on Thursday October 12, 2017 @08:57PM (#15462600)
Q3 is intentionally stripped down. Primarily due to Carmack's direction. Iirc from his old plan files.