I partially disagree. Games will be created, because they can be, and there's some unique fun to be had in AR. Think e.g. of an FPS you can play with friends anywhere you happen to be right now, with real-word terrain but virtual weapons[0].
I agree though that they will not dominate VR - real-world constraints are mostly arbitrary restrictions that rarely add anything to the fun, so most games will happily do without them.
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[0] - arguably, beyond AR, to make it happen we need advances in geometry sensing and mesh networking; the ridiculous trend of pushing everything through the cloud is not helping.
Re:Inventing the Future
by aaronaarzelbart on Thursday October 12, 2017 @06:52AM
(#15457044)
The real world isn't an interesting setting for a game.
Of course there will be niche games that let you interact with the real world, just like how Nintendo Wii discovered its niche, but most likely games will take place in VR.
Another reason AR doesn't make sense for a game: People don't want to walk around when they want to play games. VR lets you walk around without you actually walking around. All you need to do is twiddle your fingers around. Nobody wants to pour in work just to play games (With exception of the niche games like Nintendo Wii types as I mentioned above)