Re:Open Source Release of Rift DK2
by zamalek on Tuesday October 10, 2017 @09:31PM
(#15446669)
My experience has been more with the non-gaming stuff and I fully intend to start exploring that space as a creator. What worries me about supporting Mac is the antique 3D hardware (excluding recent announcements). Irrespective of whether the content is a game or an experience/tool, it is still 3D. This has most-certainly changed but is expensive and not yet pervasive.
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