The excellent LAB color space was created this way. Scientists used experiments - for example the MacAdam ellipse to measure what colors are distinguishable - then backfit a model to that. It involves a bunch of cube roots and funny constants, not something you'd reach from a standpoint of mathematical purity. But it works really well.
So if you were looking at rigorously defining typography, I'd look at quantifying how spread out a pattern of ink needs to be before it looks smaller (aligning I and L might not be the leftmost pixel). I'd also look at quantifying some of the gestalt laws of grouping.
[1] https://news.harvard.edu/gazette/story/2016/12/the-story-of-... [2] http://depts.washington.edu/jrphys/ph214A07/albers.pdf [3] https://www.nytimes.com/2016/12/01/arts/design/josef-alberss...
His book and teaching method are all about learning to work with colors through direct experience. To that end, he made students do numerous small projects with colored paper, etc.
(Have you read Albers’s book? I would definitely recommend it, with the proviso that you actually try to do Albers’s recommended exercises, which are really the important part of the book, instead of worrying too much about the text. Reading Albers’s book straight through is like reading a math textbook straight through without doing the problems.)
If you want to call Itten out for nonsensical babble though, go right ahead.
* * *
Edit: here’s Dorothea Jameson’s response to Alan Lee http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.470...
The problem is that "experiential" teaching without any scientific explanation is inadequate and misleading. Teaching part is where you explain the students - why. It is perhaps the approach in art colleges where rigorous science doesn't matter.
The problem stems when Josef Albers made scientific claims which go unquestioned as the factual basis for his cool color experiments. That is wrong and that's exactly the kind of nitpicking we need to do. What you call 'Pedantic nitpicking' is necessary and essential to the scientific process.
It is rather misleading to start the book with "The book does not begin with optics and physiology of visual perception, nor with any presentation of the physics of light and wavelength…. What counts here—first and last—is not so-called knowledge of so-called facts, but vision—seeing." and then go on to explaining his experiments using false claims (which again are highlighted and detailed in Alan Lee's criticism).
Anyhow, even if I am considering Josef's Interaction of Color from an artistic standpoint, he simply points out the cool illusions without any follow up on how to use/implement his concepts. I find it as a casual book that sits on the coffee table, not on my work desk.
Albers is not dogmatic. His purpose is not to prescribe a particular style or method. This is not a recipe book. He wants his students to explore deeply and learn how colors interact by spending a whole lot of time looking at them carefully, and then develop their own methods and styles.
The book is not supposed to be about “scientific progress”. It’s supposed to be a pedagogical tool aimed at artists. If you want a technical explanation, you are looking at the wrong book.
It sounds like you wanted to read a technical color science book. There are plenty of those out there, pitched at various audiences.
Color is relative. Got it. What else does it offer?
>> The book is not supposed to be about “scientific progress”. It’s supposed to be a pedagogical tool aimed at artists. If you want a technical explanation, you are looking at the wrong book.
I understand and I wish that was the case! However, the popularity of it and its fame as a text book (see Amazon reviews) combined with his claims of explaining how brain perceives color - indicates that it is used as THE color theory reference. I have a problem with that.
That’s just not true though. These Amazon reviewers apparently have no idea what they’re talking about. People looking for color science books, or even for dogmatic advice about how to make color combinations (most of which is bullshit, but anyway ...) have many other books to study.
Your criticism is kind of like judging a book about meditation techniques for being neither an answer to all of your life’s problems (despite Amazon reviews claiming so!) nor a complete psychology textbook.
Jan Koenderink's book on color measurement looks good.
However, Josef Albers went beyond his art to make false claims about color theory, how the human brain perceives color and made broad generalizations - based on anecdotal evidence and intuition. He went unchallenged for the most part. See the criticism linked in my original post.
I just checked the book "Color for the Sciences" that you had mentioned. I think I am going to purchase this one! Thanks.
We already have those results: thousands of existing fonts.
The fonts have all been manually optimized. It should be possible to back-fit the optimization process.
Regarding typography however, I argue that there are a multitude of concerns such as readability, aesthetic, and sustainence of focus. People will have different preferences and rankings for which concerns should be most optimized. Thus, the science of typography may need to be parameterized by the context of the text and what it is going to be used for.
Curves artificially create more space around them in our brains in relation to other letterforms and straight letterforms create less. As an example, type out the word "Highlands" in a very large point size (like 300pt) or in vectors where you can zoom in, in a well designed font. Drop a guideline at the baseline of the letters. You will notice that all of the flat-bottomed letters sit on a baseline and all of the curved strokes drop below the baseline. This makes them optically equal and appear to sit on the same baseline in our minds.
The issue gets more complicated when you start using less geometric-looking fonts with serifs and higher contrast/different weight distributions in the characters. Even typefaces that look very simple and geometric, are still designed with subtle fluctuations in weight to make them feel optically even. Futura is a good example. The "O" character looks like a perfect circle, but if it were, it would look wrong.
There is definitely some science behind all of this, but measuring and testing it seem like it would be very difficult.
From afar (where gravity and drag would dominate), it's been fairly conclusively shown that humans primarily rely on the so-called gaze heuristic to meet the ball at the appropriate point.[1] In the gaze heuristic, you continually adjust your position so that the ball stays at a fixed point relative to the horizon or some other reference point. If you keep doing this, you will meet the ball. Studies have shown that if you disrupt this process--such as by removing reference points or the ability for people to continually move so that their position, the ball, and the reference stay relatively fixed--people suck at catching the ball.
Now, we could argue that this heuristic itself has rules, and in studying the rules we can master them. But the salient point is that, especially in this case, the human is an active participant in the heuristic. Moreover, it works because it trades a nearly infinite number of variables (the heuristic still works even as winds change) for a few simple variables which are intrinsically dependent on context--specifically, context other than those things directly acting upon the ball. And the gaze heuristic isn't the only heuristic used to catch a ball, just the one that works best from afar. The brain simultaneously applies many heuristics, most of which we don't even understand, yet.
Ultimately there's irreducible complexity here and no optimal solution. There's a trade-off. And because our environment is constantly changing (e.g. display material, lighting, and the place and time people read evolve over the years) the trade-offs will change. To be sure there's science involved, but it will never be an _exact_ science in the sense of being able to create a perfect font or completely enumerate a set of typographical rules.
[1] I think I learned this from "Rationality for Mortals: How People Cope with Uncertainty" by Gerd Gigerenzer.
I know what looks good and I design things that way. If you asked me to explain it and justify my choices, I could, and a lot of people are like "does that really matter?" or "wow, I didn't even notice" when I point out subtle details like leading, kerning, etc. Yes, you could pick up books that teach you about these topics in detail and learn the finer points of graphic design from there, but that won't give you imagination or the creativity necessarily. The spark just comes from absorption. Much like supervised machine learning, you do not learn any explicit formula for doing things, but rather you learn a model based on what you've seen, and you use it to rationalize how future things you make might be or might not be. I realize those sound very similar, but the difference is in that actual "learning process".
I personally think habit will take you further than scientific study in this area. It's an art. The more time you spend immersed in it, the better you'll get at finding what works and what doesn't. That's not to say that there aren't "rules", as in a science, but perhaps they are more flexible than you might imagine. :)
By Hand and Eye by George Walker and Jim Tolpin https://lostartpress.com/products/by-hand-eye-1
It's by a couple woodworkers who have been learning about fundamental design principles that used to be used extensively before the introduction of tape measures, calipers and tools that have served to drive design almost entirely into imperial or metric measurement systems. I don't think it can address all of it (e.g. kerning), but some of the things I saw in the guide relate directly (1.2x/1.5x spacing, typeface sized in multiples, etc. I found it fascinating. They have a couple other books about it now too.
There may be a scientific approach to finding the best typography to convey information to a specific group of people but it will never be an exact science or a mathematical formula that will work universally.
This is analogous to that famous Sydney J Harris quote:
The real danger is not that computers will begin to think like men, but that men will begin to think like computers
But letting go of the principles of harmony in favor of "subjective absolutism" seems kind of strange and I would even say harmful. It's like asking about architecture "Well, why should a building be comfortable and durable? If I prefer a dangerous and awful structure, isn't that just another valid subjective preference?" Well, okay, but so then what? Abandon teaching structural integrity?
It's pretty interesting to discuss the differences between arts, crafts, trades, and sciences... but these discussions are also often kind of stupidly polarized between objectivist and subjectivist views.
I had a friend who staunchly refused to learn any music theory, or any patterns of musical tradition, because they were attached to a subjectivist position on music. Actually I think it's a deep position that has to do with the individual's place in civilization! This person's music was outsider music, much of it really cool, but in some way fundamentally alienated.
One of my favorite books ever is Alistair MacIntyre's After Virtue, which (with a somewhat conservative flavor) argues that contemporary subjectivism is because enlightenment rationalism just fails as a basis for ethics, and that this is the reason for "the interminable character of contemporary debates." It makes the case for virtue within traditions and societal roles as the antidote for subjectivism, basically.
So typography is a tradition of virtue in our society, kind of, right? It's like, wow, there's this whole guild of craftspeople stretching back hundreds of years, who have developed a body of practice and theory that forms a coherent framework for font shapes and text layout; that's pretty cool!
Of course there are deep questions like "How are the traditions, skills, and theories of typography modified by the encounter with digital media?"
You could even ask "Is typography (or whatever other creative trade) a gated community of elite tastemakers who just prescribe their own aesthetics as if they were natural laws?"
But at the end of the day you have to look at the alphabet itself. That's not subjective. It's not really "objective" either. It's a cultural heritage and a common standard. If you mess around with it arbitrarily, people will think you're a weirdo, and they might not understand you at all.
Most prolific type designers have at least once toyed with the idea of a mathematically constructed, ideal letter form. The final design is either allowed to offend the human eye or mathematics. I do not know a case where this was not true.
And hence influenced by culture. Much of typography (the aesthetic appeal aspect) is very clearly culture-bound.
But even the one aspect which might seem to be universal/objective (different things but that's another story), ie. legibility, turns out IIRC to be highly variable. I don't have the references, but I'm pretty sure recent research has shown legibility to be generational. The advantages of serifs has dropped off as later generations have been more exposed to sans serif typefaces. And gothic typefaces were more legible to pre-WWII Germans, etc.
If that's right, the best one could do mathematically would be to model a snapshot of the current cultural state. Perhaps the model could have parameters that could be tweaked as culture changed.
Fractals are also very beautiful.
I would argue that there are a lot of mathematical rules in architecture and would argue that this is true for fonts as well.
Same with baseball, by the way. Advanced analytics can complement and enhance your understanding of baseball. But there are people involved. It will never be as straightforward as throw a curve because the count is 3 and 1 in this situation.
Human interaction is always going to be art (and fashion) as much as science.
Typography is supposed to be perceived by human brains. So it will be subject to interpretation. Baseball is absolute: you can measure where the ball flew, where it landed, and who caught it.
If you take the human out of the batters box, you're no longer playing baseball. Baseball is a game. Played by humans for the sake of competition. If you build a robot that is able to hit every ball. Guess what? There's no point in playing baseball anymore. Have you "solved" baseball? Or have you destroyed the usefulness of it?
Approaching baseball by solving the physics of the bat and ball is completely missing the point of the game.
Trying to "solve" typography is equally meaningless. There are no definite answers to be found for the meaning of Coca-Cola red or IBM blue.
Typography can be art. It can also be utilitarian. Most typography is. Imagine if the entire WWW used either Comic Sans or Times New Roman with 1.x or 2.x line spacing. Just no. I am willing to bet you have published stuff online (even this comment; how meta), and your publications have benefited from having good typography. Typography that you didn’t have to think about or arrange or pick out. Making utilitarian typography more beautiful is a benefit to everyone. If only a select educated and experienced few could use beautiful typography because it was an arcane art, as you seem to want it to be, then well, we’d be using Comic Sans. If using more advanced mathematical models results in 99.999% of the readable web being more beautiful, I am for it. It doesn’t preclude someone from doing work by hand to either stand out more or to create art. But it certainly would be good for everyone if more advanced models existed. This is the same as how it is better that we have Google Fonts as opposed to every website owner having to create or commission a from scratch font.
That said, if you want to go analytical on typography, you should focus on how it is used in advertising. The original work in the field, Ogilvy on Advertising[0], is still important and fun to read. Given when it was written most of the ads it discusses are quite retro (from what I can tell every industry plot point in the first season of Mad Men came directly out of this book), but Ogilvy was a giant in the field who transformed advertising from "people who write good" to a data driven research activity, starting with typography and layout.
[0]https://www.amazon.com/Ogilvy-Advertising-David/dp/039472903...
Kerning and metrics are, for example, two parts of typography that lend themselves to formalization and automation. See for example the great results of Igino Marino's ikern: http://ikern.com/k1/ http://ikern.com/k1/collaboration/
Good luck. Computer science-types try to do this all the time with music, and it always falls flat.
Typography/visual aesthetics has to be just as hard or harder, considering it's not exactly a linear function underlying visual perception - just take a look at all the different types of optical illusions that exist.
”Beware, @sPECtre! The road to hell is paved with isometric typefaces. :)”
—[Hoefler&Co](https://twitter.com/HoeflerCo/status/836248823458455554) in a series of comments on an initial typeface design.
Most typographic programs can perfectly understand "align leftmost pictures of title wit leftmost pixels of body".
>The ideal spacing is a function not only of what's being separated and by how much, but also the gradients that border it.
Only there's no real "ideal width". Not only it depends on the look of the heading font as well -- some designs might ask for more or less space, but it also depends on other elements on the page.
Even more so, it depends on the desired intent / impression, which might not be the same when typesetting a math book, a poetry book, a news article, a lifestyle article, a kids story, and so on.
It also varies by culture (country) and by era -- things people thought OK in 1660 look garish today, and even things people though OK in 1970 or 2006 can look out of place today.
At best, the "mathematics" can give something that more or less looks appropriate for certain situations -- TeX does that for math papers.
It doesn't and can't solve a soft science like typesetting in general (not without designer AI).
Obligatory XKCD: https://xkcd.com/1831/
You will not find reusable mathematical solutions. I really wish, but I was actually pleasantly surprised at how many of the tips in this article I can imagine being reusable. Concepts are as far as it goes. Typefaces are amazing how they are so engrained into our senses. They correlate below the visual interpretation. They are abstractions of sound. They may feel like geometry but they are far too sensitive. They will always be poetic, rife with the imperfections and emotional toils of aesthetics, and a weakness for contextual influences.
For example, when aligning that header, they're moving the leftmost pixels into alignment with the body's leftmost pixels. The correct state is well-defined, it's just not understood by the program.
More complex, the amount of space under a heading. A heading's bottom is neither its bottommost pixel (the space between the bottom of an "a" and "g" is mostly empty), nor its baseline (that space isn't entirely empty); it has a soft bottom, a fade to emptiness. The ideal spacing is a function not only of what's being separated and by how much, but also the gradients that border it.
Does anybody know of good resources on this subject? What I find tends to be more about habit than derivation.