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Re:Show HN: My IFComp entry that aims to be 'Skyrim rendered... by tarboreus on Monday October 02, 2017 @03:24PM (#15387064)
Three focus areas: the toolbar, the text, the active choices. Let the user type 1, 2, etc., to answer if that's not implemented (didn't check, sorry). Agree that keyboard controls are a big deal for games like this, as is accessibility since text-only games tend to have a lot of blind players. (See Choice of Games, who do this stuff well.)

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