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Re:Show HN: My IFComp entry that aims to be 'Skyrim rendered... by filiph on Monday October 02, 2017 @02:20PM (#15386382)
Curious: what do you expect as keyboard controls. I've had this on my TODO list for ages and I have my own idea of what they should be, but I'd love to capture the expectations first, so that I don't break them.
Re:Show HN: My IFComp entry that aims to be 'Skyrim rendered... by treerock on Thursday October 05, 2017 @05:07AM (#15407676)
Mainly I saw there were number next to each option. I therefore expected to be able to hit the same number on the keyboard to make that choice, but it wasn't working. I believe this is what they call a false affordance[1].

[1]:https://en.wikipedia.org/wiki/Affordance#False_affordances

Re:Show HN: My IFComp entry that aims to be 'Skyrim rendered... by tarboreus on Monday October 02, 2017 @03:24PM (#15387064)
Three focus areas: the toolbar, the text, the active choices. Let the user type 1, 2, etc., to answer if that's not implemented (didn't check, sorry). Agree that keyboard controls are a big deal for games like this, as is accessibility since text-only games tend to have a lot of blind players. (See Choice of Games, who do this stuff well.)