> Of course, the Amiga blew both out of the water, but I didn't know anyone who owned one...
I did, when time came to move into 16 bits, I felt unlucky 386SX PC owner when joining the gaming/demoscene parties we would spend weekends doing.
On the other hand, having a PC payed out thanks to Commodore running the company into the ground.
I've seen colour clash fixed in a recent game. Shame it's 30 years too late!
Awesome. Which game, out of curiosity?
I must say the color clash and that weird "in color, but oddly monochromatic" vibe of Spectrum games has a certain charm.
Googled it, think it's an engine called Bifrost*. Here's a game that uses it: http://retroasylum.com/knights-demons-for-zx-spectrum-releas...
> If I remember correctly the Spectrums could display more simultaneous colors than the C64. Not sure about this.
Pretty sure it was the other way around. The Speccy had a limitation where some graphics modes had colors in horizontal "bands", so games had to be designed around this limitation. And when a sprite crossed bands, it changed colors! This didn't happen with the C64.