News for hackers. Stuff that matters.
Re:Building multiplayer games with Socket.io and HTML5 Canvas by emilsedgh on Saturday September 23, 2017 @07:12PM (#15322284)
I'm personally using it because it gives me:

1. Rooms

2. Disconnects and reconnects,

3. Fallack solutions

for free.

Although not for a game. I trust that its just not made for that kind of performance.

But for a messaging app its actually quite decent.

There are no comments on this comment yet.