News for hackers. Stuff that matters.
Re:Godot Engine – Free and open-source 2D and 3D game engine by mrmekon on Friday September 22, 2017 @09:38AM (#15312030)
This was pretty much my experience with getting a project posted in HN. A bunch of bugs reported in the HN comments, and not a single issue opened on GitHub.

Since I wasn't the one who posted it, the only reason I found the bug reports is because a friend recognized my username on GitHub, and sent me a message about it. I would have preferred bad tickets to total silence...

Re:Godot Engine – Free and open-source 2D and 3D game engine by oblio on Friday September 22, 2017 @10:05AM (#15312241)
Sorry to disappoint you:

> P.T. Barnum:

> Without promotion, something terrible happens... nothing!

Basically, you keep promoting and promoting and maybe, maybe, there's a slight chance of something happening. But by default nothing happens.

Re:Godot Engine – Free and open-source 2D and 3D game engine by carussell on Friday September 22, 2017 @11:44AM (#15313186)
The real takeaway here is that the barrier to reporting bugs for your project is too high.
Re:Godot Engine – Free and open-source 2D and 3D game engine by TazeTSchnitzel on Friday September 22, 2017 @03:45PM (#15315149)
GitHub has made reporting bugs extremely easy. It's sheer laziness that most don't bother.
Re:Godot Engine – Free and open-source 2D and 3D game engine by carussell on Friday September 22, 2017 @07:28PM (#15316869)
Replace file a bug on GitHub with sign in using Facebook Connect. Is the amount of effort it takes really the only conceivable reason someone could have for opting out? (And regardless, threshold of effort isn't even a bad reason for not doing something.)