News for hackers. Stuff that matters.
Re:Sockey – A P2P multiplayer soccer game based on WebRTC by DigiLabSoftware on Monday September 18, 2017 @11:16AM (#15276639)
Exactly, the real game runs on the host, the clients only send user input and Sync positions of the in-game objects, you can't use software like cheatengine clientside because it will always sync on what the host sees, but if you use it on the host all the changes will be shared with the clients connected.

There are no comments on this comment yet.