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Re:Sockey – A P2P multiplayer soccer game based on WebRTC by vmarquet on Sunday September 17, 2017 @05:20PM (#15271773)
Unfortunately, as many game creators, they seem to believe that everybody in the world has qwerty keyboards, which is not the case. Using the A, W, S and D letters does not make sense on azerty keyboards (up and down reversed). Why can't we use keyboard arrows to move?

Too bad, the game would have been really fun to play if controls were usable for me.

Re:Sockey – A P2P multiplayer soccer game based on WebRTC by MagicNumber on Sunday September 17, 2017 @05:26PM (#15271800)
There is a button to select the input keys when logging in.
Re:Sockey – A P2P multiplayer soccer game based on WebRTC by vmarquet on Sunday September 17, 2017 @05:34PM (#15271829)
Oh you're right! I searched for something after the login screen but I missed this before. Thank you.
Re:Sockey – A P2P multiplayer soccer game based on WebRTC by Jyaif on Monday September 18, 2017 @05:14AM (#15274393)
Speaking of which: Is there a way for browsers to detect the keyboard layout?
Re:Sockey – A P2P multiplayer soccer game based on WebRTC by DigiLabSoftware on Monday September 18, 2017 @06:20AM (#15274627)
You can even use a controller if you want just turn it on.
Re:Sockey – A P2P multiplayer soccer game based on WebRTC by CyberDildonics on Sunday September 17, 2017 @09:26PM (#15272738)
You brought that on yourself and you know it.
Re:Sockey – A P2P multiplayer soccer game based on WebRTC by detaro on Sunday September 17, 2017 @09:57PM (#15272842)
AZERTY is the default keyboard layout in some countries.
Re:Sockey – A P2P multiplayer soccer game based on WebRTC by DigiLabSoftware on Monday September 18, 2017 @06:21AM (#15274630)
There will be fully customizable controls in our next version.