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Re:Europilot: A toolkit for Euro Truck Simulator to develop ... by amelius on Saturday September 16, 2017 @11:20AM (#15265011)
An obvious disadvantage is that you don't have LIDAR inputs. I guess it would be rather difficult to hack ETS such that it generates them.
Re:Europilot: A toolkit for Euro Truck Simulator to develop ... by rzzzt on Saturday September 16, 2017 @01:05PM (#15265493)
The contents of the z-buffer could be a close approximate.
Re:Europilot: A toolkit for Euro Truck Simulator to develop ... by wyager on Saturday September 16, 2017 @12:51PM (#15265434)
I'm not sure. LIDAR is just about the simplest thing to render in a simulation: a relatively small number of ray-scene intersections.
Re:Europilot: A toolkit for Euro Truck Simulator to develop ... by CardenB on Saturday September 16, 2017 @01:37PM (#15265623)
Simulating lidar returns in a way that has noise similar to real devices is difficult
Re:Europilot: A toolkit for Euro Truck Simulator to develop ... by sytelus on Monday September 18, 2017 @04:56PM (#15279489)
Indeed. There are tons of things that happen in real world lidar. For ex, if object is too close it may not detect. When you are going at high speed, returned light ray may arrive early or late giving bit of error. Also, think about multiple reflections, noise, cone size and so on.
Re:Europilot: A toolkit for Euro Truck Simulator to develop ... by uhhhouses on Saturday September 16, 2017 @11:37AM (#15265085)
Tell that to tesla !