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Re:Sublime Text 3.0 by 5_minutes on Wednesday September 13, 2017 @10:36AM (#15238666)
I understand your appreciation for the software but begging for another subscription fee? One feature here is that the authors charge a normal fee and are not greedy in your pockets, like 1Password and many others.

I really do appreciate the classic software pricing.

It could be a higher fee, or more frequent but I'm really tired of all the Recurring costs!

Re:Sublime Text 3.0 by cletus on Wednesday September 13, 2017 @11:56AM (#15239515)
Thing is, software unlike say a book or a movie has sometimes significant maintenance costs. There are always bugs to be fixed, security vulnerabilities are found, third-party libraries need to be upgraded and so on.

The danger of the one-off model is that it sometimes creates the wrong incentives. Features and even bug fixes get pushed into newer versions, which may even delay their release until there's enough of them to justify a new version.

A good example of this going awry is the RAW file processing for Photoshop (pre-subscription). Newer cameras would get added to new versions of the Camera Raw plugin but you needed a new version of Photoshop to use the newer Camera Raw versions.

I honestly don't mind the subscription model and I think Jetbrains has about the best one of all: you get constant acess to upgrades. When you choose to stop subscribing, that simply locks in the latest version you can use (ie you don't lose access entirely).

The problem is many companies price subscriptions wrong. They say "our software costs $600 so we should charge $50/month". Because, you know, recouping that cost in a year is somehow reasonable.

Re:Sublime Text 3.0 by tjoff on Wednesday September 13, 2017 @12:22PM (#15239779)
Well, in contrast to a physical thing selling two copies is exactly as costly as selling one. I'd argue that that more than covers the cost of continued development.

I can't say I recognize that wrong incentives in real life and I've yet to find a single piece of software that I'm willing to pay a subscription for.

It all comes down to business ethics, are you trying to rip off your customers? Most can't afford to piss off their paying users so they play nice (and I hope that is not the only reason they are being reasonable).

Re:Sublime Text 3.0 by s73ver_ on Wednesday September 13, 2017 @01:33PM (#15240552)
"Well, in contrast to a physical thing selling two copies is exactly as costly as selling one."

Statements like this ignore the costs of creating it in the first place.

Re:Sublime Text 3.0 by bendev_test on Thursday September 14, 2017 @07:23AM (#15246813)
No, they don't. Even if the costs of creation were extremely high, selling more copies wouldn't change these costs.
Re:Sublime Text 3.0 by xapata on Wednesday September 13, 2017 @12:44PM (#15240019)
I happily subscribe to bunches of services. Some I don't even use, I'm just keeping the option open. Am I being ripped off? I don't think so.
Re:Sublime Text 3.0 by tomc1985 on Wednesday September 13, 2017 @01:05PM (#15240259)
Not everyone feels that way. Some services are worth it of course, but there are a lot of pretenders that have entered the picture who do not sell things worthy of a subscription. There is an older model of software as eternal, you finish the program and then move on to the next bigger and better program. At least then your old userbase doesn't get as shafted.
Re:Sublime Text 3.0 by xapata on Wednesday September 13, 2017 @01:19PM (#15240407)
> not worthy [of your money]

It's easier to cancel a subscription than get a refund on a license.

Re:Sublime Text 3.0 by tomc1985 on Thursday September 14, 2017 @01:25PM (#15250235)
But those are entirely different measures. Not worthy of a subscription does not mean not worthy of my money, it simply means it is not worthy of my money on a recurring basis. Perhaps I am one of those seemingly rare consumers that did not mind high one-off costs, even in my poorer years -- in the end you still own the thing, or at least it's bits. Subscriptions net nothing over the long term and their recurring spikes will eat people to death.
Re:Sublime Text 3.0 by tjoff on Wednesday September 13, 2017 @12:59PM (#15240198)
Well, I didn't mean to say that people buying subscriptions are being ripped off.

But rather that companies that don't offer subscriptions can't game on features and bug-fixes just to fish for upgrade fees before people feel (rightly so) ripped off. There is an implicit agreement on the support provided and if the company fails to deliver that people won't play along.

Re:Sublime Text 3.0 by xapata on Wednesday September 13, 2017 @01:21PM (#15240428)
Isn't that the other way around? If I buy a license and I find a bug a year later, there's no guarantee of a fix. If I am subscribing, I can threaten to cancel.
Re:Sublime Text 3.0 by tjoff on Wednesday September 13, 2017 @01:40PM (#15240634)
It was a direct response to the parent.

Also, if you loose access when you stop subscribing that is actually much harder to do compared to not paying for an upgrade if you "own" a license of the software.

Re:Sublime Text 3.0 by xapata on Wednesday September 13, 2017 @09:47PM (#15244406)
Good point. I guess your stance will depend on how troublesome the bug or feature request is.
Re:Sublime Text 3.0 by mattacular on Wednesday September 13, 2017 @12:59PM (#15240204)
You're merely ripping yourself off sounds like :)
Re:Sublime Text 3.0 by webbrahmin on Wednesday September 13, 2017 @12:41PM (#15239987)
I completely agree with you. I was a user of Balsamiq mock-up tool. But since they moved on to subscription model I stopped using it.
Re:Sublime Text 3.0 by arkitaip on Wednesday September 13, 2017 @12:50PM (#15240095)
Balsamic mockups desktop is still a single 99 USD purchase. Maybe you thinking of the other versions?
Re:Sublime Text 3.0 by jwr on Wednesday September 13, 2017 @12:45PM (#15240040)
"Greedy"?

Software is something that needs to be continuously developed and maintained. Charging a one-time fee is a fundamentally unsustainable approach. We all have to face reality and start paying for software as a subscription.

Now, that will likely end the bubble of "I can buy 100 apps, most of which I'll never use", which we have been in for the last 20 years or so. But perhaps the few apps that people will pay for will become better as a result. I'm hoping for it.

Re:Sublime Text 3.0 by sangnoir on Wednesday September 13, 2017 @12:58PM (#15240177)
> Software is something that needs to be continuously developed and maintained.

Not always. Sometimes software is "done" and warrants no further changes or maintenance. I have run into this issue with mobile apps that worked perfectly to my satisfaction until the authors decided to "redesign" or "improve" it. I think subscription is a valid use case for customers who want active maintenance, but it should be opt-in. I detest the forced-subscription model that JetBrains attempted ("Didn't pay the latest subscription? We'll brick the application you've installed and are running on your hardware").

Re:Sublime Text 3.0 by s73ver_ on Wednesday September 13, 2017 @01:38PM (#15240614)
" I detest the forced-subscription model that JetBrains attempted ("Didn't pay the latest subscription? We'll brick the application you've installed and are running on your hardware")."

They never attempted that. You were always able to use the version you paid for, even if you stopped your subscription.

Re:Sublime Text 3.0 by sangnoir on Wednesday September 13, 2017 @04:46PM (#15242475)
> They never attempted that

Oh, but they did[1]. You might have missed the initial drama as it transpired because of their quick U-turn (to their credit). I have reason to doubt the subscription plans they published which clearly stated that failure to keep up with the subscription would lead to bricked IDEs. JetBrains only backtracked[2] after receiving sustained pushback. There were HN posts for the initial bricking plan[3] and the backtrack[4].

1. http://bytecrafter.blogspot.com/2015/09/how-jetbrains-lost-y...

2. https://blog.jetbrains.com/blog/2015/09/18/final-update-on-t...

3. https://news.ycombinator.com/item?id=10170089

4. https://news.ycombinator.com/item?id=10278285

Re:Sublime Text 3.0 by FooBarWidget on Wednesday September 13, 2017 @01:31PM (#15240539)
Sometimes, sure. But nowadays software is more often than not something that isn't simply done and needs continuous updates, in the face of security vulnerabilities, changing requirements (people using the software for changing use cases), platform updates (new version of macOS or Linux that breaks compatibility), etc.
Re:Sublime Text 3.0 by cdelsolar on Wednesday September 13, 2017 @01:21PM (#15240431)
Do they actually brick it? I thought they just stopped upgrading it.
Re:Sublime Text 3.0 by sangnoir on Wednesday September 13, 2017 @04:48PM (#15242491)
Reposting links I added in another reply. Yes they announced the bricking plans (http://bytecrafter.blogspot.com/2015/09/how-jetbrains-lost-y...) and then backtracked (https://blog.jetbrains.com/blog/2015/09/18/final-update-on-t...) - which is why I said "attempted".
Re:Sublime Text 3.0 by scaryclam on Wednesday September 13, 2017 @01:47PM (#15240692)
Quite honestly, I don't mind paying a subscription for updates. But I detest having to pay a subscription when all I want is a single copy and don't require rolling updates and support.

Charging a one time fee works just fine for lots of folks out there making software. It's especially good for anyone who's doing it in their spare time as they don't have to provide updates for every little niggle someone may find. Some offer a subscription alongside the one-off model, which is the best of both worlds if the developer(s) are continuously working on it. Others ask you to purchase the major upgrades but give minor upgrades for free.

There are lots of payment models out there, and the developers should pick what works for both them and their customers. There's no way most of my colleagues who have a license would have purchased sublime if it was a rolling cost, so that model seems to be working in their favor right now, at least for single developer purchases.

Re:Sublime Text 3.0 by qrbLPHiKpiux on Wednesday September 13, 2017 @01:17PM (#15240386)
The public does not give two shats what it costs you. In thier eyes they want it faster cheaper better.
Re:Sublime Text 3.0 by aantix on Wednesday September 13, 2017 @11:11AM (#15238978)
For a piece of software that enables your career, helps you to provide for yourself and/or family, that you probably utilize for thousands of hours over a given year?

ST3 is continuously improved. They are developers. They eat. They have families. Just like you receive a salary, because the software you work on, probably is never done. Why would anyone feel entitled to improvements for a flat rate? Is that not greedy?

Re:Sublime Text 3.0 by ricardobeat on Wednesday September 13, 2017 @11:40AM (#15239333)
Gratuitous appeal to emotion. Sublime is already paid software, they are already eating, the commenter wasn't asking for it for free. It is not on the cheap end either - I have paid less for way more powerful and man-hours-consuming image/vector editors. Everything is fine.
Re:Sublime Text 3.0 by chipotle_coyote on Thursday September 14, 2017 @12:17AM (#15244968)
Well. As a long-time Sublime Text user who sort of drifted off to Atom and VS Code in recent times, here's the thing: ST really hasn't been continuously improved; the sole developer frequently goes incommunicado for months, and there have been long stretches when there weren't any builds released. There are certainly substantial improvements between ST2 and ST3, but it's been over five years between ST2's initial release and ST3's. This is--kind of a worrisome pace of development.

So, this leaves me of two minds about a hypothetical subscription model. If it meant that ST's developers had an ongoing income that allowed them to work full-time on the project, set a regular release schedule, and be more open with communication, it would be worth it. But if users had been asked to pay, say, $49 a year for the last five years with ST3 on an "um, they pop up once a year to say they're still working on it, I guess" schedule, I'm pretty confident it would have gone over even more poorly than what actually happened.

Re:Sublime Text 3.0 by user5994461 on Wednesday September 13, 2017 @11:13AM (#15239004)
Yes. There are endless text editors doing the same for free.
Re:Sublime Text 3.0 by alansammarone on Wednesday September 13, 2017 @11:42AM (#15239360)
I could never find one that is as well thought and as well written as Sublime, and I've tried many, many others before.
Re:Sublime Text 3.0 by andyhmltn on Wednesday September 13, 2017 @12:02PM (#15239589)
Switched from Sublime to VSCode a few months ago and I've found it better to my needs. It's free
Re:Sublime Text 3.0 by chewyland on Wednesday September 13, 2017 @12:32PM (#15239904)
I love Code. It's one of Microsoft's greatest masterpieces.
Re:Sublime Text 3.0 by simplify on Wednesday September 13, 2017 @01:06PM (#15240272)
Not quite free – you're paying in ram. EDIT: I mean more ram than you would use in Sublime.

You already paid by buying a faster computer. Some don't want to upgrade their computer; in this case, sublime is well worth its price.

Re:Sublime Text 3.0 by lottin on Wednesday September 13, 2017 @12:09PM (#15239650)
Well-written? I thought it was closed-source.
Re:Sublime Text 3.0 by dexterdog on Wednesday September 13, 2017 @12:55PM (#15240142)
I assume he was talking about the lack of significant bugs.
Re:Sublime Text 3.0 by _lce0 on Wednesday September 13, 2017 @12:16PM (#15239717)
> [...] that you probably utilize for thousands of hours over a given year

Assuming 4hs net per day, 20 days/month, 12 months .. thats 960 hours/year

And that's assuming that you spent all those 4 hours _entirely_ on your text editor; no cli, no browser, no nothing.. only text editor.

I'd say that on avg we should be doing ~200 hours per year.. Are there any study about this?

Re:Sublime Text 3.0 by joshuamorton on Wednesday September 13, 2017 @12:19PM (#15239751)
The average number of hours worked by a fulltime employee is approximately 2000.

Obviously not everyone will be using their editor more than half the time, but many do. And many often use their editor outside of work too.

Re:Sublime Text 3.0 by heartbreak on Wednesday September 13, 2017 @12:32PM (#15239907)
Are you suggesting that everyone with an 8-5 job works in Sublime Text for at most 4 hours of the day?
Re:Sublime Text 3.0 by hungerstrike on Wednesday September 13, 2017 @12:01PM (#15239569)
I have a family and I have to eat, so give me your money and I'll give you a copy of VSCode that I worked on. I'll also give you the source code with that.

It's a way better deal (and arguably a better tool) than what you get with Sublime.

Re:Sublime Text 3.0 by Volt on Wednesday September 13, 2017 @11:17AM (#15239044)
>For a piece of software that enables your career, helps you to provide for yourself and/or family, that you probably utilize for thousands of hours over a given year?

Speak for yourself.

Re:Sublime Text 3.0 by coldtea on Wednesday September 13, 2017 @11:25AM (#15239143)
He obviously speaks for people who use ST as their editor. The grandparent expressed his opinion as one, and the parent answered as another.

People who don't have no says whatsoever in this particular subthread discussion.

Re:Sublime Text 3.0 by Volt on Wednesday September 13, 2017 @11:33AM (#15239232)
The first line is the part I'm quoting, which is obviously what I'm addressing. He's making assumptions about the commenter that are completely unwarranted.

So no, he doesn't speak for the people who use ST.

Re:Sublime Text 3.0 by aantix on Wednesday September 13, 2017 @11:43AM (#15239375)
It's Hacker News. We're discussing a mainstream code editor. There are multiple discussions of code/libraries/engineering every day.

The generalization that implies that the OP is a person who codes for a living is far from "completely unwarranted".

Re:Sublime Text 3.0 by Volt on Wednesday September 13, 2017 @12:57PM (#15240167)
There are plenty of students and hobbyists here. So again, take it easy on the assumptions.
Re:Sublime Text 3.0 by coldtea on Wednesday September 13, 2017 @02:48PM (#15241355)
If the description of the parent doesn't fit you then maybe you weren't his/hers intended audience?

No reason to tell everyone about it.

If someone comments: "It's not much to pay $70 for something you use professionally, and get value out of it everyday etc" -- it only adds noise to chime in "I don't use it professionally" or "I don't use it everyday".

It's a conditional sentence (even if implicit). If one is not on that category, then yes, obviously the argument doesn't apply to them.

Re:Sublime Text 3.0 by eberkund on Wednesday September 13, 2017 @10:47AM (#15238769)
Exactly, for every one person like this there are probably many who would not renew if they went subscription. It's not like they rely entirely on new customers, the company only has two employees and I'm sure ST3 will be out for a few years and then ST4 will come along. Software companies existed long before "cloud licensing" became the norm.
Re:Sublime Text 3.0 by 8draco8 on Wednesday September 13, 2017 @11:15AM (#15239016)
I am not fan of replacing classic pricing model with recurring payments but instead of forcing recurring payment, allow that option for extra feature. Make the base app as it is now and add something on top of that for small fee. Like I suggested earlier, make small cloud service for syncing configs, addons and projects between installations. It's not a big thing, not deal breaking, it can be even done using rsync by user but I would happily pay couple dollars for that functionality and I would support devs. Development is recurring cost. Without aggressive marketing, like for example Microsoft, it's very hard to pay developers from selling not recurring licences every 3 or 4 years.
Re:Sublime Text 3.0 by eberkund on Wednesday September 13, 2017 @11:24AM (#15239120)
I would be okay with them having an optional cloud service for syncing settings.

But the issue you talk about is where major version upgrades come in. Sublime text could cease all development tomorrow and not pay another cent towards development, should people have to continue to pay to keep using it? If new major feature are requested then that is grounds for charging and upgrade fee, otherwise I don't see why people should pay.

Re:Sublime Text 3.0 by briandear on Wednesday September 13, 2017 @11:44AM (#15239386)
Greedy? 1Password requires servers. You’re “consuming” that every month. Perhaps if 1Password cost $200 one time?
Re:Sublime Text 3.0 by izacus on Wednesday September 13, 2017 @11:47AM (#15239411)
1Password works (or worked) without use of their servers by storing datastore on 3rd party cloud, which incurred no costs to them.
Re:Sublime Text 3.0 by 5_minutes on Wednesday September 13, 2017 @11:53AM (#15239489)
5/month to store 1kb of passwords
Re:Sublime Text 3.0 by xapata on Wednesday September 13, 2017 @01:00PM (#15240208)
No. $5/mo to manage my team's sharing of accounts.
Re:Sublime Text 3.0 by mmargerum on Wednesday September 13, 2017 @12:12PM (#15239673)
I’m having a big problem paying monthly for a password manager . May have to just roll my own in swift
Re:Sublime Text 3.0 by dabockster on Wednesday September 13, 2017 @12:16PM (#15239719)
There's always KeePassX if they're still around.
Re:Sublime Text 3.0 by rodorgas on Wednesday September 13, 2017 @01:07PM (#15240279)
There is no open source mobile alternative active or big enough to be properly audited/trusted.
Re:Sublime Text 3.0 by mkarnicki on Wednesday September 13, 2017 @02:01PM (#15240842)
KeeWeb.info - there you go. Open Source, $0.
Re:Sublime Text 3.0 by rodorgas on Wednesday September 13, 2017 @08:14PM (#15243931)
I was using MiniKeePass but it was hard to keep sync.

I'm worried about using the hosted version of KeeWeb, also it doesn't seems as practical as a standalone app. But I'll definitely try to host myself (or use locally on the phone?) and give a try. Thanks.

Re:Sublime Text 3.0 by mehs on Wednesday September 13, 2017 @01:11PM (#15240322)
Take a look at Enpass (https://www.enpass.io) it has a free desktop app and one off fee for mobile apps. I've been using it for tree or four months and it's been great.