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Re:A startup founder and ex-Facebook engineer’s story of the... by e9 on Monday September 11, 2017 @02:21AM (#15216398)
what about this one? It was literally just published: "Automatic overdraw reduction before rendering"

https://www.google.com/patents/US20170221242?dq=facebook+use...

Re:A startup founder and ex-Facebook engineer’s story of the... by pavlov on Monday September 11, 2017 @03:11AM (#15216614)
That's an ugly React-related patent application for sure.

I hope this application doesn't go anywhere, as there would seem to be a lot of prior art. For example, the Cocoa API in macOS implements the method of Claim 1 pretty much to the letter:

https://developer.apple.com/documentation/appkit/nsview/1483...

This API was introduced in OS X 10.3, so that would be 14 years ago.

Re:A startup founder and ex-Facebook engineer’s story of the... by underwater on Monday September 11, 2017 @08:51AM (#15218099)
React doesn't do layout so it can't do occlusion.
Re:A startup founder and ex-Facebook engineer’s story of the... by pavlov on Monday September 11, 2017 @10:19AM (#15218688)
The patent description explicitly states it's about React:

"Although many embodiments are described herein in the context of React, embodiments are not limited to React or to rendering only updated views as determined by React libraries."

Re:A startup founder and ex-Facebook engineer’s story of the... by dkersten on Monday September 11, 2017 @06:40PM (#15223099)
I know that patent claims are typically much more specific than what the abstract suggests, and I only gave the claims a cursory read, but... surely there is prior art for this? I mean, I'm sure many non-web GUI systems avoid overdraw and at the very least, game rendering engines do, right? At least, I was under the illusion that overdraw was a big deal that at least shader-heavy renderers or old-school 80's/90's tile based renderers?