Why? The guy obviously wasn't trying to make a bad game. He was just inexperienced, got in over his head, and failed to deliver the product he wanted to build on the timeline he promised. I would have assumed if any community understands that failure isn't an unusual result in the face of ambitious goals it would be the HN crowd. Meanwhile since the game's release he has continued to work on that product to get it closer to everyone's initial expectations. I understand being disappointed by the whole thing, but the vitriol directed his way was somewhat disturbing.
To quote the article:
>When people ask you, “Will we be able to do X?” it’s easy to say “yes” because you already wanted to have X and you’ve already thought about how you’d go about making it happen. People love you, your work is valuable, and you don’t want to say no. People smile with delight when you say “yes” and when you say “no” they look disappointed and ask annoying technical questions that would – if you took the time to answer them accurately – being incredibly boring and hard to follow. In the short term, saying “yes” is always the path of least resistance.
>I know exactly how that feels and I know I’ve trapped myself in situations where I needed to crunch in order to meet my promises. Not because I wanted to work overtime, but because saying yes just feels so much better than saying no. I’m really thankful I made those mistakes in private meetings as part of a small company on not in front of international media. If Stephen Colbert had me on his show in March of 2016 and asked with delight if Good Robot was going to have different character classes, it would have been very tempting to say yes. After all, it was something I’d wanted to put in the game and maybe I’d be able to find time to squeeze it in before release. And if that interview happened to me when I was a young man and more easily dazzled by the limelight? Shit. I’m sure I’d make the exact same mistake.
I really can't imagine a developer who has lead a project of any size not relating to that on some level.
Whether he intended to deceive or not, it makes sense to do some damage control for the future.
Do not attribute to malice that which can be adequately explained by stupidity.
Maybe he should've been more open and honest about the development process, but otherwise I just don't know how much blame he deserves. Professionalism is much easier when you have the perspective, time, and experience.
I'm sorry, but if anyone fell for this, they need to take a look at their relationship with media.
I should also add that the reviews for games come out rather quickly. If you're not buying within the first day or two, the amount of detail available is quite high.