Re:ARCore: Augmented reality at Android scale
by pjmlp on Wednesday August 30, 2017 @02:06AM
(#15130004)
I have seen impressive WebGL demos, but for some reason WebGL always makes the GPU sweat more than plain native code driving my fan at full speed, even though it offers less.
Maybe it is a consequence of using JS, I have never researched it.
The biggest performance bottle-neck is the JS itself, specifically stock three.js is quite inefficient. However, that's just a matter of optimising three.js, or using WebGL directly if you need more fine-grained control. You can get a lot done in a browser these days.