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Re:ARCore: Augmented reality at Android scale by ehsankia on Tuesday August 29, 2017 @03:10PM (#15126817)
As a user, how does fragmentation matter to you? It shouldn't affect you directly. The place where it matters is that you'll get less developers making software for you, but honestly, in the past 3 years, that hasn't really been an issue on Android. Except one or two big games like Mario, it's been fairly equal to iOS in terms of app support.
Re:ARCore: Augmented reality at Android scale by acdha on Tuesday August 29, 2017 @05:04PM (#15127591)
The developers support isn't just a minor quibble, especially when it comes to quality of life factors like browser versions (e.g. LG, HTC, Samsung, etc. have all shipped Chrome builds with subtle differences). This also applies to optimizations for CPUs, graphics hardware, etc. — the app may be available on both but it almost certainly runs better on iOS.

The other problem is that fragmentation increases the odds of a vendor walking away from a device since the per-model sales are divided more ways. Trying to pick a device which will get updates basically involves sales forecasting which wouldn't be necessary if the platform was open.

Re:ARCore: Augmented reality at Android scale by freehunter on Tuesday August 29, 2017 @04:58PM (#15127552)
Fragmentation impacts which device you might want to buy. The biggest argument for Android is the wide choice of devices and features on those devices, but if your phone never gets an update, you're left behind. It's possible to get a really nice and inexpensive Android phone, but what's the risk of never getting an update?
Re:ARCore: Augmented reality at Android scale by khaledtaha on Tuesday August 29, 2017 @04:02PM (#15127179)
Not only that, but you can quickly solve that issue by going with Pixel/Nexus devices. So I'm not sure that the criticism is well-deserved.
Re:ARCore: Augmented reality at Android scale by freehunter on Tuesday August 29, 2017 @05:00PM (#15127567)
It certainly is an issue if the entire Android ecosystem of devices is reduced to just one niche $650 phone.
Re:ARCore: Augmented reality at Android scale by ehsankia on Thursday August 31, 2017 @05:44PM (#15144226)
Sure, but you are also comparing it to a 700$ phone (the iPhone) and I don't think it's fair.

Like, obviously, iOS will have a cleaner and less fragmented ecosystem, because they support far fewer devices (all of which they own).