Re:ARCore: Augmented reality at Android scale
by EddieRingle on Tuesday August 29, 2017 @11:41AM
(#15125026)
> It relies on a lot of sensors to get it right, not just raw CPU power and a nice camera.
The Android CDD maintains requirements for sensor accuracy and performance: https://source.android.com/compatibility/android-cdd#7_3_sen...
Re:ARCore: Augmented reality at Android scale
by richardwhiuk on Tuesday August 29, 2017 @12:09PM
(#15125253)
It does, yes, but the CDD standards are much worse than a 2015/2016 iPhone, or a recent Google Nexus phone.
e.g. lots of Android phones basically can't hit low latency audio targets that iOS has been able to hit essentially since launch.
Re:ARCore: Augmented reality at Android scale
by Fej on Thursday August 31, 2017 @12:36PM
(#15141506)
iOS has had a ton of effort put into its audio stack - it was an iPod replacement as well as a phone. Remember when the app was still called iPod?
iPod users wouldn't have taken the iPhone as seriously if Apple hadn't put in the work to make audio a first-class citizen. Android doesn't have that pedigree/baggage so it's never been as important.
Yeah and fragmentation in Android versions is pretty bad. Also the quality of the underlying hardware might be not as consistent as in iOS devices. It relies on a lot of sensors to get it right, not just raw CPU power and a nice camera.