Re:Destroy All Monsters: A Journey into the Caverns of Dunge...
by forapurpose on Sunday August 27, 2017 @12:29AM
(#15109123)
> people aren't going to analyze it the way they will a book or film
Maybe that's too bad; maybe we're missing a lot of potential there. I'm sure there are some essays out there looking at them as works of art - the games are old enough that I can't be the first who thought of it.
Re:Destroy All Monsters: A Journey into the Caverns of Dunge...
by dragonwriter on Sunday August 27, 2017 @01:53PM
(#15111803)
The published games, sure, and it's influenced modern game design. Actual campaigns as run by a particular GM, not so much.
Smoke and mirrors. Improvisation. You define a lot less than you describe, both in terms of entities and details for each entity. And while consistency is an issue, TTRPGs are an ephemeral enough medium that people aren't going to analyze it the way they will a book or film. And there are lots of ways to rationalize apparent inconsistencies; working the rationalization into the background of later adventures so it is revealed as if it were a campaign secret that was foreshadowed by the seeming contradiction is a thin that happens.
The hardest part is often recognizing how much you don't need.