Commissions really suck sometimes, as they aren't creative and generally aren't enough to live on. Comic book artists often work long days only to be greeted with pain at the end of the day. Hand cramps are the least of the worries: such artists often develop problems with their dominant arm, commonly carpal tunnel and tennis elbow. And these are usually contract jobs with no benefits whatsoever.
My mother is an excellent seamstress. Most paid work is wedding alterations, tailoring clothing, and sewing patches on military uniforms (decent demand here for quality work, which she does). That work absolutely bores her and she winds up hating her hobby.
Of course, these aren't exactly in demand per se but is illustrative of how things change once you are working for it. It really isn't all that easy.
Another way of looking at this is: rather than basing your enjoyment of life on pursuing a pleasant hobby (which you may or may not be able to get paid for), instead derive your enjoyment from doing things that need to be done.
In our society that translates roughly to "earning a living by helping others". If this is your source of satisfaction, you don't need very much luck.
When I was first looking for a job out of college, I asked a couple of area technology companies if I could work for them for free. In both cases they told me that their corporate / legal policies wouldn't allow it.
People also don't understand how many free hours those people had (because a lot of farm work is seasonal).
So there is some amount of needing to do something you don't necessarily love for a job, but it's perfectly reasonable for you to also not want this to consume your life 24/7. I mean, if you can achieve the feat of the photo at the top of this article—getting paid to surf—that might be great, but that's not really the norm for jobs.