Re:Experiments in NES JIT Compilation
by gravypod on Monday August 21, 2017 @07:54PM
(#15068742)
For anyone who hasn't written a JIT I'd recommend writing a Brainfuck runtime one day. It's a tractable and strait forward project that will teach you how to do all of this. Start with implementing a direct interpreter and think of ways to make it faster.
Re:Experiments in NES JIT Compilation
by emerged on Monday August 21, 2017 @09:17PM
(#15069028)
I've been meaning to do something similar, except by generating C code which is compiled JIT. This way the compiler can optimize blocks of 6502 in more efficient ways than just a direct mapping between opcodes and registers. Of course there's no real purpose to doing this, but it's on my backlog of "projects to do if I'm ever really bored" - one of my first ever C++ projects was writing a dynamic recompiler for 6502, nearly 20 years ago.
Re:Experiments in NES JIT Compilation
by smegel on Tuesday August 22, 2017 @12:47AM
(#15069792)
> Broadly speaking, a JIT (or just-in-time) compiler is a piece of code that translates some kind of program code into machine instructions for the host CPU.
Re:Experiments in NES JIT Compilation
by adwhit on Tuesday August 22, 2017 @06:48AM
(#15071143)
I love the idea that someone got this far into the article, then stopped in a furious rage to fire off a missive to the HN collective. If only they had read on just One. More. Line!
No, that's a compiler.