Re:How to program an NES game in C
by monocasa on Sunday August 13, 2017 @11:37AM
(#15003315)
It's just linker magic and tagging sections on everything.
They had the same features up until at least Xbox 360; they're just called 'overlays' on non execute from ROM systems. It doesn't really take an esoteric compiler or environment.
They had the same features up until at least Xbox 360; they're just called 'overlays' on non execute from ROM systems. It doesn't really take an esoteric compiler or environment.