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Re:DeepMind and Blizzard Open StarCraft II as an AI Research... by winthrowe on Thursday August 10, 2017 @11:17AM (#14980546)
I haven't looked at SC2 specifically, but would be surprised if they were floats; I sometimes read game dev blogs and RTSs on average tend to be implemented using int/fixed-point based positioning, to eliminate floating point imprecision as a source of multiplayer sync issues.

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