Re:DeepMind and Blizzard Open StarCraft II as an AI Research...
by winthrowe on Thursday August 10, 2017 @11:17AM
(#14980546)
I haven't looked at SC2 specifically, but would be surprised if they were floats; I sometimes read game dev blogs and RTSs on average tend to be implemented using int/fixed-point based positioning, to eliminate floating point imprecision as a source of multiplayer sync issues.
Consider a group of mutalisks. If you select-all and issue an attack-command or move-command, the mutalisks will bunch up tight and then disperse. Cf a video on the "magic-box technique".
So I wouldn't be surprised if position-values were floats.