Re:Flash Is Dead: What Technologies Might Be Next?
by yoz-y on Thursday August 03, 2017 @08:17AM
(#14918868)
Platform dependent apps will be here as long as the platforms will have different functionalities. And I hope that innovation in hardware space will not stall.
Re:Flash Is Dead: What Technologies Might Be Next?
by dagenleg on Thursday August 03, 2017 @05:56AM
(#14918245)
Found a web developer.
Re:Flash Is Dead: What Technologies Might Be Next?
by amelius on Thursday August 03, 2017 @06:09AM
(#14918301)
Not really. I'm building apps on Web/iOS/Android. And it sucks writing the same code for three different APIs.
It's very intellectually unfulfilling work.
Re:Flash Is Dead: What Technologies Might Be Next?
by var_explained on Thursday August 03, 2017 @09:16AM
(#14919228)
OP author here; in another blog post I explored the growth in questions about some cross-platform solutions. Ionic (now Ionic2) has been growing quickly, and React Native is among the fastest growing tags on the site. So you may get your wish!
https://stackoverflow.blog/2017/05/16/exploring-state-mobile...
Re:Flash Is Dead: What Technologies Might Be Next?
by cm2187 on Thursday August 03, 2017 @07:44AM
(#14918682)
I have high hopes on WebAssembly. It's not the current intention but it could become a universal virtual machine.
Re:Flash Is Dead: What Technologies Might Be Next?
by swiley on Thursday August 03, 2017 @06:23AM
(#14918351)
Write command line apps in C. The only platform that can't run them is iOS.
Re:Flash Is Dead: What Technologies Might Be Next?
by thealistra on Thursday August 03, 2017 @06:33AM
(#14918405)
iOS can run Objective-C which is a superset of C, you can run the code natively and use Objective-C to display it.
Re:Flash Is Dead: What Technologies Might Be Next?
by swiley on Thursday August 03, 2017 @06:37AM
(#14918421)
iOS lacks fork and kills your app if it doesn't yeild for some number of milliseconds. It also lacks a shell and a video terminal emulator which are kind of nice to have for these sorts of apps.
My vote goes to Platform-Dependent Apps.