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Re:Nearby Connections 2.0: offline high bandwidth peer to pe... by mataug on Monday July 31, 2017 @02:23PM (#14894630)
This is basically Air Drop with extra features and an open API .

As @pat2man mentions, It would've been great if Apple and Google made this an open standard instead of having their own proprietary solutions.

Re:Nearby Connections 2.0: offline high bandwidth peer to pe... by reaperducer on Monday July 31, 2017 @05:01PM (#14895866)
It's amazing how much things have changed since AirDrop. In the last two offices in which I've worked (both creative), AirDrop was indispensable. Even in a small team of 20 or so people, it was used hundreds of times a day.

The new Apple era has strayed considerably from "it just works," except for AirDrop, which has been nothing but a pleasure to work with.

Re:Nearby Connections 2.0: offline high bandwidth peer to pe... by pmontra on Tuesday August 01, 2017 @01:33AM (#14898128)
I don't have any Apple hardware so I don't know what AirDrop is. I should google it but my point should be already easy to see. If it's not interoperable it can't become as useful as it could be. Compare it with HTTP, SMTP, FTP etc which are open standards with multiple interoperable implementations.
Re:Nearby Connections 2.0: offline high bandwidth peer to pe... by ekwogefee on Monday July 31, 2017 @08:00PM (#14896893)
What about users with non-Apple devices? Was this hardly an issue ?
Re:Nearby Connections 2.0: offline high bandwidth peer to pe... by ksec on Tuesday August 01, 2017 @05:09AM (#14898904)
Can you describe the workflow of using AirDrop? Because for some reason AirDrop never really clicked for me. It is far too many layers or options before i get it across devices.

And I assume you are all using Mac?

Because In Cooperate World it is pretty much Windows Only.

Re:Nearby Connections 2.0: offline high bandwidth peer to pe... by reaperducer on Wednesday August 09, 2017 @11:51AM (#14970465)
In Corporate World of the 1990's it was pretty much Windows Only. Much of the corporate world has moved on, largely spurred by managers adopting iPhones.

The last two companies I worked for — a creative agency with ~50 people, and a larger more anonymous company with ~2,000 employees in 10 states — both were 100% Mac. The first one, because that's how creative agencies have always been. The second for security. The IT dept's policy was no Microsoft hardware or software allowed other than Office: Mac.

As for the workflow, it's like this:

- See file on desktop. - Right-click and select "Airdrop" - Choose destination computer - Notification appears on target computer stating that someone wants to send a file - Destination user clicks "Accept" - File transmits super-duper fast in the background and lands in the destination computer's download folder

Or if you're sending a file to yourself (both devices have the same iCloud/.mac/.me ID) skip everything after the third step.

Re:Nearby Connections 2.0: offline high bandwidth peer to pe... by kennydude on Monday July 31, 2017 @05:18PM (#14895974)
It sounds more like Nintendo's Streetpass and local multiplayer on the 3DS