Re:How I tried to get into game development and failed
by zimspy on Saturday July 29, 2017 @07:40AM
(#14880689)
You may have made several mistakes.
First is 2 months is too long to work on a game. 2-3 weeks max. Make game -> release -> make new game.
Keep them coming. Rovio made 50+. If they'd spent 3 months on each, they'd have drowned.
That problem I think also leads to the rest. Most of which has been said.
Once I made my first app which took me ~1 month, I've pushed times to 1 week. Keep them coming.
Another issue is salivating at the money before you create the user-base. Get the users up first. The money follows them.
First is 2 months is too long to work on a game. 2-3 weeks max. Make game -> release -> make new game. Keep them coming. Rovio made 50+. If they'd spent 3 months on each, they'd have drowned.
That problem I think also leads to the rest. Most of which has been said. Once I made my first app which took me ~1 month, I've pushed times to 1 week. Keep them coming.
Another issue is salivating at the money before you create the user-base. Get the users up first. The money follows them.