Re:Kerbal Space Oddities
by robbyt on Friday July 28, 2017 @08:59AM
(#14873906)
Maybe it's laggy because apps in Unity are written in c# instead of c+?
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Re:Kerbal Space Oddities
by freehunter on Friday July 28, 2017 @09:38AM
(#14874163)
I don't think there's any reason why C# can't be comparable to C++, or any reason to think a programmer using C++ would be able to write significantly more efficient code than if they were using C#.
We're not talking about Python here, C# is a JIT compiled language not an interpreted one. The performance could be roughly comparable given the same code.
True, but Unity is still using an old Mono runtime.
I think they actually just released a new version that supports a more newer runtime but I doubt KSP upgraded.