It has absolutely everything to do with Unity - or at least it had, when Unity 4 single-threaded physics engine was used. AFAIK KSP now has a properly multi-threaded physics engine, and works much faster.
Maybe it's laggy because apps in Unity are written in c# instead of c+?
Re:Kerbal Space Oddities
by freehunter on Friday July 28, 2017 @09:38AM
(#14874163)
I don't think there's any reason why C# can't be comparable to C++, or any reason to think a programmer using C++ would be able to write significantly more efficient code than if they were using C#.
We're not talking about Python here, C# is a JIT compiled language not an interpreted one. The performance could be roughly comparable given the same code.
True, but Unity is still using an old Mono runtime.
I think they actually just released a new version that supports a more newer runtime but I doubt KSP upgraded.
(And i say this as someone who hates Unity for the actual graphics handling bugs it has.)