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Re:Kerbal Space Oddities by jfim on Thursday July 27, 2017 @10:20PM (#14871423)
> KSP controls are a bit too wonky

You can always use mechjeb for that.

Re:Kerbal Space Oddities by Govindae on Friday July 28, 2017 @12:28AM (#14871965)
My first interest in programing, outside of the simple office automation scripting I was doing, started when I built an orbital rendevous calculator in KSP (back before they had orbit planning built in).

I eventually merged my mod into mechjeb, adding a whole slew of orbital calculation functions, and many fun space times were had by all.

Re:Kerbal Space Oddities by BrockSamson on Friday July 28, 2017 @09:04AM (#14873935)
Thank you for contributing! I love KSP, and Mechjeb helped me get past the frustrating stage of learning the basics. I usually only use it for TWR and ΔV now but I think I'd have given up without it at first.