Re:Why Sonic the Hedgehog is 'incorrect' game design
by ac2u on Thursday July 27, 2017 @01:13PM
(#14867322)
I'd agree with you on the most recent 3D outings, however, the 2D Sonic games from the MegaDrive/Genesis era had a lot of solid skilled platforming with speedy parts interspersed throughout the level as a reward, not as the core gameplay mechanic.
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