So, if you want to learn Perl6, don't worry about writing "baby talk" Perl 6. Write something that works and solves your problem. Later on you may learn that there are multiple other ways to express the same ideas you wrote already. Maybe one of them better expresses the heart of your algorithm, then you update your code.
Now, you may think, how the heck am I going to maintain code written by a bunch of people at different phases of learning Perl6?
The Perl community has responded to this challenge by putting a huge amount of work into writing excellent documentation. Perl6 docs are readily searchable and carefully indexed. It's a big, new language with lots to write about, so the docs are not yet complete, but they are already fantastic and keep getting better.
So, please, just pick a problem to solve and jump on in. The water's fine.
As a result, a language like Perl is very nice and maybe even artistic but in many situations downright "dangerous".
Good leaders identify and propagate conventions that can keep their teams functioning in a complex millieu.
You can't get rid of the irreducible complexity of any system. You can only move it around.
In my experience, if you use an expressive language well, you can fit the code to the problem domain in a way that better communicates the underlying approach you have taken to solving the problem.
Relying on strict, small languages, like Java, means that you gain a consistency of syntax by sacrificing flexibility.
I've seen monstrous turds written in many languages, the problem in all these cases was poor or absent leadership.
In a way that's correct, because ultimately Perl6 is designed as the ultimate "kitchen sink" language; it has all the little features you could think of already baked in, which will include a lot of features you won't use.
The main reason for this stems from the overarching design philosophy; "There is more than one way to do something". The language ultimately tries to be as flexible as possible, going so far as to support modification the the core grammar, the object system, etc.
This is meant to make the developer as comfortable as possible, but it can lead the common case of perl-itis, also known as "write-once, read-nonce" code.
Conversely, whereas the P5 motto was TIMTOWTDI, the P6 motto is closer to TIMTOWTDIBSCINABTE, so there's usually relatively few idiomatic ways to do something.
With all due respect, you didn't "learn" these languages. You got a superficial understanding of these languages. It's like someone who learns to say "hello, name is John, what is your name" in 17 human languages saying they learned 17 languages.
Being able to write "hello world" in all these languages doesn't mean you "learned" it.
I learned ruby, perl5, python, lisp, forth, ml, ocaml, scheme, haskell, r, c#, java, lua, c++, factor, idris, asm, erlang, prolog, rust, d. But that wasn't quite enough because haskell and idris kept on talking about complicated type theory stuff. So I also learned lambda calculus, type theory, set theory, domain theory, topology, category theory, information theory, sub-structural logic.
What I'm trying to say is that I'm not afraid of learning new things. Even if they seem hard or esoteric.
When I heard that perl6 was ready, I took a look. I like the idea of a lot of what is present in the language (hey look, a grammar engine, that's neat). But ultimately, I decided that it was too much stuff that I would have to learn. Maybe that's just a perception problem on my part, but I have to think that they have some sort of problem if someone like me feels overwhelmed by all of the things that you have to grok in order to understand the language.