Re:Here be dragons: the same 3D scene implemented with 10 di...
by golergka on Wednesday July 26, 2017 @09:10AM
(#14855884)
> The goal is to provide a comparison between multiple rendering methods.
Well, isn't usability the most important criteria to compare it on?
Re:Here be dragons: the same 3D scene implemented with 10 di...
by sicher on Wednesday July 26, 2017 @03:10PM
(#14859199)
No, one of these methods takes seconds to minutes for a frame to render. One takes a lot of CPU and a bunch are letting the GPU doing the work. Not to mention that a few examples run och very specific hardware only (PS2, GBA etc).
"This repository contains multiple implementations of the same 3D scene, using different APIs and frameworks on various platforms. The goal is to provide a comparison between multiple rendering methods. This is inherently biased due to the variety of algorithms used and available CPU/GPU configurations, but can hopefully still provide interesting insights on 3D rendering."
It's a mixed bag of APIs, software, hardware and tools, approaching the rendering in very different ways. There's even an offline renderer (Blender Cycles) and a software real time renderer in the repo.