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Re:Ten Years of Worthless Side Projects by AstralStorm on Tuesday July 25, 2017 @02:28PM (#14850518)
None of the apps or services are even close to art. (Including state of the art.) This is the main problem of small projects that aren't cutting edge. To know if you are cutting edge somewhere, run an experiment if your work cannot be undercut in a week by a small team of low wage country workers or programmers.

(Even many startups fail this litmus test.)

Hacking is fun, but life as a starving programmer is not.

There is a vast difference between getting reasonable money and negative money. Bigger than between making reasonable living wage and being filthy rich in fact.

Re:Ten Years of Worthless Side Projects by aeorgnoieang on Tuesday July 25, 2017 @02:55PM (#14850780)
They're all art, more or less. Most art isn't 'state of the art' and it's not obvious why that matters, unless you personally care about that. This person didn't seem to.

The existence of (lots of) 'starving artists' is pretty strong evidence that at least some people may ultimately benefit from art that doesn't turn a profit.

Some people definitely need to make art, whatever the cost to them personally. I'm one of them. (And I'm lucky that my art is really cheap to make.)

Re:Ten Years of Worthless Side Projects by godot on Tuesday July 25, 2017 @03:04PM (#14850861)
The author mentions being a full time software engineer and working on these projects after work. I think he isn't a starving programmer; and I'm going to guess he's probably even getting more than "reasonable money" (but not filthy rich).

It's really more of a question of finding meanings; I see where he's coming from. There is a certain kind of despair when you look back at 10 years worth of side projects and none have "taken off". I've only seriously worked on side projects in the past 3~4 years (full time engineer for 10 years), and even with less than half the time spent, and less than half projects completed compared to OP, I still feel a bit of this.

Re:Ten Years of Worthless Side Projects by spacebear on Tuesday July 25, 2017 @03:42PM (#14851213)
How do you define art? I've always liked Scott McCloud's definition from Understanding Comics: "Art, as I see it, is any human activity which doesn’t grow out of either of our species’ two basic instincts: survival and reproduction."

In my view, anyone who dedicates their free time to creating is an artist.

Re:Ten Years of Worthless Side Projects by gt_ on Tuesday July 25, 2017 @04:19PM (#14851485)
I am not super familiar with Scott McCloud so sorry for that, but I'm very admirable of comics from a distance.

I think it's worth mentioning I think this might be a little outdated of a definition because philosophy and art is agreeing more every day that everything in art grows out of the survival and reproduction instincts.

They also appear to agree more every day that your last point, that "anyone who dedicates their free time to creating is an artist" holds true.

Re:Ten Years of Worthless Side Projects by drcube on Tuesday July 25, 2017 @05:06PM (#14851855)
Consider the question of why humans evolved to make art in the first place, and you'll probably conclude that it was sexual selection. In other words, artists get laid. Though it may be that artists get respect in general, which improves chances of survival in a social species like ours. So I respectfully disagree with Mr. McCloud's definition.
Re:Ten Years of Worthless Side Projects by goatlover on Wednesday July 26, 2017 @12:49AM (#14853716)
Why reduce all activity to such simplistic motivations? Maybe art is a spandrel. Maybe artists don't get laid any more often than non-artists. Maybe human beings do lots of things that have little to do with passing their genetic material on, because we've acquired motivations that aren't simply reducible to survival or sex. Maybe some of us realized that making art was enjoyable, regardless of whatever reason it arose in the species a couple million years ago.
Re:Ten Years of Worthless Side Projects by runeb on Tuesday July 25, 2017 @05:45PM (#14852155)
What then about anonymous artists such as Banksy? Many of the artists we today view as great, such as Van Gogh, were in their time neither respected nor enjoyed financial or, as you offer, sexual benefits from their art. They still pursued it, often into abject poverty and early deaths.
Re:Ten Years of Worthless Side Projects by eigenbom on Tuesday July 25, 2017 @05:55PM (#14852229)
Seems like a very broad definition that would place science, religion, and this comment within the sphere of art.
Re:Ten Years of Worthless Side Projects by alistproducer2 on Tuesday July 25, 2017 @06:40PM (#14852481)
They very much are art. Even if you're writing the nth incarnation of some tired JS pattern framework, you're coding it the way you want. Your making an API that makes sense to you. In short, the way you chose to implement the tired Ideas is unique to you. It's self expression that others can see. How is that different than a painter reinterpreting some famous piece of work?
Re:Ten Years of Worthless Side Projects by AstralStorm on Wednesday July 26, 2017 @02:35AM (#14854051)
Not all creation is art. You don't see people declaring newspapers art, or utilitarian chairs art either.

It has to be something new and different. Otherwise at best you have kitsch.

There is a vast difference between art and craft.

Re:Ten Years of Worthless Side Projects by alistproducer2 on Wednesday July 26, 2017 @06:58AM (#14855129)
So I guess Warhol isn't art? You are making some very opinionated claims that don't have any basis in, well anything. Take a read https://en.m.wikipedia.org/wiki/Art
Re:Ten Years of Worthless Side Projects by madamelic on Tuesday July 25, 2017 @02:42PM (#14850647)
>To know if you are cutting edge somewhere, run an experiment if your work cannot be undercut in a week by a small team of low wage country workers or programmers.

Building Uber and creating Uber are two entirely different things.

It is easy to build something if you have the blueprint, it is much harder to imagine something new and build it without knowing the exact next step.

Re:Ten Years of Worthless Side Projects by AstralStorm on Tuesday July 25, 2017 @02:51PM (#14850726)
Oh but Uber itself is a pretty big and ambitious idea past the single sentence description. It also touches a basic need of transportation and is very ambitious.(trying to displace taxis everywhere) Due to the scale of the idea, both creating and building Uber is a hard task. (Mostly because at small scale you have stiff competition - so it does not make sense asy small scale.)

For comparison, you could back of envelope analyse the market impact of, say, automated 2D floor and garden planning with AI. It is possible to undercut in a week in implementation and in seconds by a single guy with marketing and connections. On the upside, it could be pivoted. The main drawback is that it also does not make sense at a local level. (Unlike the 3D printer repair which might.)

Re:Ten Years of Worthless Side Projects by jancsika on Tuesday July 25, 2017 @04:04PM (#14851382)
> To know if you are cutting edge somewhere, run an experiment if your work cannot be undercut in a week by a small team of low wage country workers or programmers.

Just as an aside, serious free software maintenance work is not cutting edge and also fulfills your challenge of not being "outsource-able" to a small team of low-wage devs.

Or at least I've always assumed it is. Where can I pay some small amount of money to test and see whether a small team can "fix X without breaking the users' existing programs" for a poorly documented FLOSS interface that depends on undefined behavior in C?

Re:Ten Years of Worthless Side Projects by jancsika on Tuesday July 25, 2017 @04:21PM (#14851507)
Scratch that-- I just realized that most of the problems I encounter in FLOSS maintenance consist of explaining/documenting the problem. Once I can refine the question of, "Why is the loader being a butt," to, "Why is the loader recursing 1000 levels deep before bailing?" I'm already 90% of the way to solving the problem.
Re:Ten Years of Worthless Side Projects by AstralStorm on Wednesday July 26, 2017 @02:40AM (#14854067)
If it takes a single person about a week to do it and mostly by solving a puzzle, then it is not art again, but craft.

Even writing an OSS project from scratch. It only becomes art if it really is done either clearly superior or is something entirely new. Plus it must be executed really well.

Re:Ten Years of Worthless Side Projects by WheelsAtLarge on Tuesday July 25, 2017 @04:21PM (#14851510)
A cutting edge product does not mean a successful product. There's plenty of tech already. All I need is for someone to help me make my life better with a killer product or service that uses it or at least show me how to use tech better towards my advantage. Perfect example, binder clips, low tech but I'm always finding new uses for it and people show me new uses. Another example the tech for cell phones was around for years before the cell phone. It took someone to put it together to create something useful.