Re:The Next Generation of Web Gaming
by Ace17 on Monday July 24, 2017 @01:07PM
(#14840324)
> then why deviate from something like Steam?
Maybe, portability (don't have to build three binaries) and security (VM sandboxing)?
However, the performance hit (I'm using emscripten/asmjs) isn't negligible (and the browser introduces some lag), which means there's no way I'm dropping native build support for my games.
It could be a new business model: play the web version immediately for free, buy the native version if you want speed/smoothness.
Maybe, portability (don't have to build three binaries) and security (VM sandboxing)?
However, the performance hit (I'm using emscripten/asmjs) isn't negligible (and the browser introduces some lag), which means there's no way I'm dropping native build support for my games.
It could be a new business model: play the web version immediately for free, buy the native version if you want speed/smoothness.