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Re:Daydream Labs: Teaching Skills in VR by e12e on Friday July 21, 2017 @12:19AM (#14818030)
> In the end, it was much easier to model the trainer like a video game, where every object has its own state.

Uh? Making an interactive simulation was easier if made as an interactive simulation? How could this possibly be a surprise?

It's not like we don't have simulators - flight training being the canonical example.

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