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Re:Daydream Labs: Teaching Skills in VR by hatsunearu on Thursday July 20, 2017 @02:23PM (#14815051)
>Leap Motion

it's really crappy for VR. You need LOS to the base station, and obscured digits don't show up. Also, the range sucks.

Re:Daydream Labs: Teaching Skills in VR by andybak on Thursday July 20, 2017 @06:14PM (#14816734)
They make a mount for sensor that puts it on the front of the headset and the software corrects for headset position.

The newer model Leap Motion has 180 degree field of view so essentially - if your hands are in front of you then it can track it.

The range only needs to be as long as your arms.

Some hand positions are self-occluding but this is a problem less often than you'd expect.

Direct sunlight used to be a problem because of IR interference but this might have improved (I haven't tried the it since last October).

Re:Daydream Labs: Teaching Skills in VR by hatsunearu on Friday July 21, 2017 @02:47AM (#14818553)
I own a Vive headset; I do not have a leap motion.

The community opinion on leap seems to be negative. I was basing my argument on that.

Re:Daydream Labs: Teaching Skills in VR by BatFastard on Thursday July 20, 2017 @06:52PM (#14816907)
Leap motion is so much more natural than any hand held controller its crazy! Using it gets rid of all of my motion sickness.
Re:Daydream Labs: Teaching Skills in VR by mquander on Thursday July 20, 2017 @02:44PM (#14815209)
Is there some reason you are excluding mounting the Leap camera on the front of your headset?