Re:Daydream Labs: Teaching Skills in VR
by andkon on Thursday July 20, 2017 @01:13PM
(#14814408)
This is funny. All I would've thought you'd need is a score, which you'd increment if you get a shot of espresso out quickly, or decrement if you touch a hot pipe. Let people figure out the rest!
[ Parent
| on HN ]
Make it boring. Touch the hot pipe and you have to call an ambulance, wait for the ambulance, go to hospital, wait hours for a doctor (there are more urgent cases...) get bandaged, have the cost of your medical care deducted from your wages etc.
Re:Daydream Labs: Teaching Skills in VR
by AstralStorm on Friday July 21, 2017 @03:44AM
(#14818772)
"You may touch the hot pipe as long as you get much faster."
Come on. Modelling hard constraint with a score is tricky.