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Re:Daydream Labs: Teaching Skills in VR by andkon on Thursday July 20, 2017 @01:13PM (#14814408)
This is funny. All I would've thought you'd need is a score, which you'd increment if you get a shot of espresso out quickly, or decrement if you touch a hot pipe. Let people figure out the rest!
Re:Daydream Labs: Teaching Skills in VR by rangibaby on Friday July 21, 2017 @04:01AM (#14818834)
Make it boring. Touch the hot pipe and you have to call an ambulance, wait for the ambulance, go to hospital, wait hours for a doctor (there are more urgent cases...) get bandaged, have the cost of your medical care deducted from your wages etc.
Re:Daydream Labs: Teaching Skills in VR by AstralStorm on Friday July 21, 2017 @03:44AM (#14818772)
"You may touch the hot pipe as long as you get much faster."

Come on. Modelling hard constraint with a score is tricky.