Option 1. Spend the next 5 years learning the ins and outs of C++, where it can bite you, where it can go wrong, all the intricate edge cases, etc... and you'll come out a better C++ programmer. Hopefully after 5 years of hard concentration, you may be able to write safe code (I still haven't met a C++ programmer that hasn't been burned by segfaults in production).
Option 2. Spend a single month learning Rust. Play with it for another month or even two just to be sure. Hopefully after the 3rd month, they'll be 100% certain that their code won't break because of errors that are above their pay grade.
I've done programming for over 12 years. x86 assembly and C for the earlier years. Then I realised that higher level languages gave me the power to code confidently without causing the errors that I was constantly seeing without explanation.
After many years of HLL I wanted to go back down to the metal... after everything that I knew, "C or C++, not even once".
Rust gives me the confidence to "compile once, run safe everywhere".
See, this is exactly the fallacy that I am criticizing. I think the belief that "C++ is too hard to learn but one could become a good systems programmer in rust in a few months" is - frankly - misguided. I think that in order to become a good systems programmer in rust, you _will_ have to know all of your systems basics (i.e. you should already be able to code in C for starters) and then some more. But sadly this seems to be the spin that their marketing is pushing also.
Personally, I found practical rust (that interfaces with actual system libraries - think openssl) to be more or less on par with good C++11 with RAII memory and ressource management in terms of practical memory safety. Having somebody writing rust code without a basic understanding of things like ressource management and threading is just as bad as having them writing "unsafe" C(++) code.
I hope I'm not feeding the trolls here.
Option 1. Spends 5 years learning the ins and outs of systems programming, whilst using C++. Still writes unsafe code.
Option 2. Spends 5 years learning the ins and outs of systems programming, whilst using Rust. Zero unsafe code has ever been written.
The best you can do is attempt to contain it within "unsafe" blocks, but as has been proven by others in the rust community already this will not save the rest of your "safe" code from crashing if you write a bug.
There have been memory safe languages for longer than c has existed; rust is just the latest.
But yes, rust could turn out to become a new widely accepted standard for systems programming some day and depending on whether you believe that or not, it might make sense to "invest" your time into it.
There is no need to understand the particulars of C or C++ to do or appreciate safe systems programming.
Work on exactly what unsafe code is expected to do is ongoing.
The only uncertain part is which rules unsafe code has to follow to maintain it- it currently comes down to "whatever LLVM optimizations won't break," which is in practice what C and C++ programmers deal with already. Things like your link are work to improve the situation beyond C and C++.
Just for the record, I never intended to imply that somebody should not criticize their tools until they fully mastered them and I certainly don't claim to have done so. I just (tried to) say that I don't like it when others recite opinions from some blog post without even a basic understanding of the issues at hand as I find it leads to a very superficial discourse. I also didn't mean to imply that new projects should be done in C/C++ for the sake of historical reasons or something similar.
In fact, I actually recently started working on a new project, written in rust (!) in an industrial setting. Part of the reason for my original comment is that I found there was _a lot_ of cult in content related to rust, in their marketing material and on rust-related posts on HN. While I really like some parts of the language, this aspect of the rust community is really turning me off at the moment and I hope it will get better over time.