Re:Infinite Tubes with Three.js
by mevile on Saturday July 15, 2017 @03:25PM
(#14778439)
Something weird about that tube make it look like the tube is coming toward the viewer instead of the viewer moving. It's really easy to see the problem with different angles where in the distance the tube segments are moving way faster than segments closer to the viewer. Otherwise pretty interesting.
Re:Infinite Tubes with Three.js
by throwaway2016a on Saturday July 15, 2017 @03:46PM
(#14778545)
I'm glad I'm not the only one who felt that.
Another commenter pointed out, it seems to be moving the texture not the polygons themselves. And if i may add to that, perhaps our brains are picking up on that which is why we both feel like the tunnel is moving towards us not the other way around.
Re:Infinite Tubes with Three.js
by StanAngeloff on Saturday July 15, 2017 @02:09PM
(#14778031)
Ah, these demos were so popular back in the scene days. There was the fire from the bottom [1], the tunnel, the rotating 3D model, wind and particles effect [2], etc. I recall writing a few of these myself in asm. Great to see scene demos brought to modern tech.
Another commenter pointed out, it seems to be moving the texture not the polygons themselves. And if i may add to that, perhaps our brains are picking up on that which is why we both feel like the tunnel is moving towards us not the other way around.