Re:Building the XNU kernel on macOS Sierra
by pcwalton on Wednesday July 12, 2017 @01:39PM
(#14754627)
Apple is using Metal because it's a modest improvement over OpenGL (in some areas; it's a regression in others) and, more importantly, their OpenGL implementation is extremely buggy.
You haven't said anything about Vulkan vs. Metal, and you can't, because Vulkan is a better API for the reasons I described upthread.
I can't say anything good about Vulkan, because I am not going to buy a new laptop or a Google Pixel just to try it out.
Re:Building the XNU kernel on macOS Sierra
by pcwalton on Wednesday July 12, 2017 @02:16PM
(#14755041)
Then please stop saying it's a bad API.
Full disclosure: I have colleagues and friends on the Khronos standards group, and I don't like seeing their work bashed without specific technical reasons.
Where have I said it is a bad API?
I have said it has insignificant market share and that share won't get better outside GNU/Linux for the foreseeable future.
That has nothing to do with quality.
Also Apple's augmented reality is based on Metal, and they had Valve on stage praising it at WWDC, with native support on SteamVR SDK.
Finally, many of the frameworks that made use OpenGL, including the window manager, are now working on top of Metal.